[loading window] .hgeol
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#include "arch/LoadingWindow/LoadingWindow.h"
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#include "BitmapText.h"
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#include "RageTimer.h"
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#include "global.h"
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#include "ActorFrame.h"
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class InGameLoadingWindow: public LoadingWindow, public ActorFrame {
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public:
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InGameLoadingWindow();
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~InGameLoadingWindow();
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void SetText( RString str );
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void Update ( float delta );
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private:
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bool textChanged;
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RString currentText;
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BitmapText m_Text;
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};
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#include "arch/LoadingWindow/LoadingWindow.h"
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#include "BitmapText.h"
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#include "RageTimer.h"
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#include "global.h"
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#include "ActorFrame.h"
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class InGameLoadingWindow: public LoadingWindow, public ActorFrame {
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public:
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InGameLoadingWindow();
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~InGameLoadingWindow();
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void SetText( RString str );
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void Update ( float delta );
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private:
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bool textChanged;
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RString currentText;
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BitmapText m_Text;
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};
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