add lua binding
This commit is contained in:
@@ -4,6 +4,7 @@
|
||||
#define TIMING_DATA_H
|
||||
|
||||
#include "NoteTypes.h"
|
||||
struct lua_State;
|
||||
|
||||
#define COMPARE(x) if(x!=other.x) return false;
|
||||
|
||||
@@ -132,6 +133,9 @@ public:
|
||||
void InsertRows( int iStartRow, int iRowsToAdd );
|
||||
void DeleteRows( int iStartRow, int iRowsToDelete );
|
||||
|
||||
// Lua
|
||||
void PushSelf( lua_State *L );
|
||||
|
||||
RString m_sFile; // informational only
|
||||
vector<BPMSegment> m_BPMSegments; // this must be sorted before gameplay
|
||||
vector<StopSegment> m_StopSegments; // this must be sorted before gameplay
|
||||
|
||||
Reference in New Issue
Block a user