add lua binding

This commit is contained in:
Chris Danford
2008-02-15 09:21:53 +00:00
parent acc5c7e7d5
commit 2eb7c3627a
2 changed files with 22 additions and 0 deletions
+4
View File
@@ -4,6 +4,7 @@
#define TIMING_DATA_H
#include "NoteTypes.h"
struct lua_State;
#define COMPARE(x) if(x!=other.x) return false;
@@ -132,6 +133,9 @@ public:
void InsertRows( int iStartRow, int iRowsToAdd );
void DeleteRows( int iStartRow, int iRowsToDelete );
// Lua
void PushSelf( lua_State *L );
RString m_sFile; // informational only
vector<BPMSegment> m_BPMSegments; // this must be sorted before gameplay
vector<StopSegment> m_StopSegments; // this must be sorted before gameplay