fix ScreenGameplaySyncMachine

This commit is contained in:
Glenn Maynard
2006-08-18 01:19:20 +00:00
parent 30063f1ade
commit 2df9b2069b
+2 -1
View File
@@ -28,11 +28,12 @@ void ScreenGameplaySyncMachine::Init()
ASSERT( pSteps );
GAMESTATE->m_pCurSteps[0].Set( pSteps );
SO_GROUP_ASSIGN( GAMESTATE->m_SongOptions, ModsLevel_Stage, m_AutosyncType, SongOptions::AUTOSYNC_MACHINE );
PREFSMAN->m_AutoPlay.Set( PC_HUMAN );
ScreenGameplayNormal::Init( false );
SO_GROUP_ASSIGN( GAMESTATE->m_SongOptions, ModsLevel_Stage, m_AutosyncType, SongOptions::AUTOSYNC_MACHINE );
ClearMessageQueue(); // remove all of the messages set in ScreenGameplay that animate "ready", "here we go", etc.
GAMESTATE->m_bGameplayLeadIn.Set( false );