fix ScreenGameplaySyncMachine
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@@ -28,11 +28,12 @@ void ScreenGameplaySyncMachine::Init()
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ASSERT( pSteps );
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GAMESTATE->m_pCurSteps[0].Set( pSteps );
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SO_GROUP_ASSIGN( GAMESTATE->m_SongOptions, ModsLevel_Stage, m_AutosyncType, SongOptions::AUTOSYNC_MACHINE );
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PREFSMAN->m_AutoPlay.Set( PC_HUMAN );
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ScreenGameplayNormal::Init( false );
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SO_GROUP_ASSIGN( GAMESTATE->m_SongOptions, ModsLevel_Stage, m_AutosyncType, SongOptions::AUTOSYNC_MACHINE );
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ClearMessageQueue(); // remove all of the messages set in ScreenGameplay that animate "ready", "here we go", etc.
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GAMESTATE->m_bGameplayLeadIn.Set( false );
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