From 2df9b2069b4db5508c438176ee5b221da39943a3 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Fri, 18 Aug 2006 01:19:20 +0000 Subject: [PATCH] fix ScreenGameplaySyncMachine --- stepmania/src/ScreenGameplaySyncMachine.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/stepmania/src/ScreenGameplaySyncMachine.cpp b/stepmania/src/ScreenGameplaySyncMachine.cpp index 18ba185869..199258188c 100644 --- a/stepmania/src/ScreenGameplaySyncMachine.cpp +++ b/stepmania/src/ScreenGameplaySyncMachine.cpp @@ -28,11 +28,12 @@ void ScreenGameplaySyncMachine::Init() ASSERT( pSteps ); GAMESTATE->m_pCurSteps[0].Set( pSteps ); - SO_GROUP_ASSIGN( GAMESTATE->m_SongOptions, ModsLevel_Stage, m_AutosyncType, SongOptions::AUTOSYNC_MACHINE ); PREFSMAN->m_AutoPlay.Set( PC_HUMAN ); ScreenGameplayNormal::Init( false ); + SO_GROUP_ASSIGN( GAMESTATE->m_SongOptions, ModsLevel_Stage, m_AutosyncType, SongOptions::AUTOSYNC_MACHINE ); + ClearMessageQueue(); // remove all of the messages set in ScreenGameplay that animate "ready", "here we go", etc. GAMESTATE->m_bGameplayLeadIn.Set( false );