Add ReloadScreen().
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@@ -47,6 +47,9 @@ public:
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/* This is called when the screen is popped. */
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virtual void EndScreen() { }
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/* Call this to reload the current screen. */
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virtual void ReloadScreen();
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virtual void Update( float fDeltaTime );
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virtual bool OverlayInput( const InputEventPlus &input );
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