Add ReloadScreen().
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@@ -77,6 +77,11 @@ void Screen::BeginScreen()
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this->RunCommands( THEME->GetMetricA(m_sName, "ScreenOnCommand") );
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}
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void Screen::ReloadScreen()
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{
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SCREENMAN->SetNewScreen( m_sName );
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}
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void Screen::Update( float fDeltaTime )
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{
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ActorFrame::Update( fDeltaTime );
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@@ -47,6 +47,9 @@ public:
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/* This is called when the screen is popped. */
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virtual void EndScreen() { }
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/* Call this to reload the current screen. */
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virtual void ReloadScreen();
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virtual void Update( float fDeltaTime );
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virtual bool OverlayInput( const InputEventPlus &input );
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@@ -161,7 +161,7 @@ void ScreenOptionsManageEditSteps::HandleScreenMessage( const ScreenMessage SM )
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return;
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}
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SCREENMAN->SetNewScreen( this->m_sName ); // reload
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ReloadScreen();
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}
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}
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else if( SM == SM_BackFromDelete )
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@@ -174,7 +174,7 @@ void ScreenOptionsManageEditSteps::HandleScreenMessage( const ScreenMessage SM )
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FILEMAN->Remove( pSteps->GetFilename() );
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SONGMAN->DeleteSteps( pSteps );
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GAMESTATE->m_pCurSteps[PLAYER_1].Set( NULL );
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SCREENMAN->SetNewScreen( this->m_sName ); // reload
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ReloadScreen();
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}
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}
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else if( SM == SM_BackFromContextMenu )
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@@ -185,7 +185,7 @@ void ScreenOptionsManageProfiles::HandleScreenMessage( const ScreenMessage SM )
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RString sNewName = ScreenTextEntry::s_sLastAnswer;
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PROFILEMAN->RenameLocalProfile( GAMESTATE->m_sEditLocalProfileID, sNewName );
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SCREENMAN->SetNewScreen( this->m_sName ); // reload
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ReloadScreen();
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}
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}
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else if( SM == SM_BackFromDeleteConfirm )
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@@ -202,7 +202,7 @@ void ScreenOptionsManageProfiles::HandleScreenMessage( const ScreenMessage SM )
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PROFILEMAN->DeleteLocalProfile( GetLocalProfileIDWithFocus() );
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SCREENMAN->SetNewScreen( this->m_sName ); // reload
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ReloadScreen();
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}
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}
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else if( SM == SM_BackFromClearConfirm )
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@@ -211,7 +211,7 @@ void ScreenOptionsManageProfiles::HandleScreenMessage( const ScreenMessage SM )
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{
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GAMESTATE->GetEditLocalProfile()->InitAll();
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SCREENMAN->SetNewScreen( this->m_sName ); // reload
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ReloadScreen();
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}
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}
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else if( SM == SM_BackFromContextMenu )
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