add Yes/No/Cancel prompt for exiting ScreenEdit

This commit is contained in:
Chris Danford
2005-03-08 04:02:25 +00:00
parent 10119047b3
commit 2d93802641
9 changed files with 132 additions and 71 deletions
+1 -1
View File
@@ -172,7 +172,7 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
break;
case EDIT_MENU_ACTION_DELETE:
ASSERT( pSteps );
SCREENMAN->Prompt( SM_RefreshSelector, "These steps will be lost permanently.\n\nContinue with delete?", true, false, DeleteCurSteps );
SCREENMAN->Prompt( SM_RefreshSelector, "These steps will be lost permanently.\n\nContinue with delete?", PROMPT_YES_NO, ANSWER_NO, DeleteCurSteps );
m_Selector.RefreshAll();
return;
case EDIT_MENU_ACTION_COPY: