add Yes/No/Cancel prompt for exiting ScreenEdit
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@@ -172,7 +172,7 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
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break;
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case EDIT_MENU_ACTION_DELETE:
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ASSERT( pSteps );
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SCREENMAN->Prompt( SM_RefreshSelector, "These steps will be lost permanently.\n\nContinue with delete?", true, false, DeleteCurSteps );
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SCREENMAN->Prompt( SM_RefreshSelector, "These steps will be lost permanently.\n\nContinue with delete?", PROMPT_YES_NO, ANSWER_NO, DeleteCurSteps );
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m_Selector.RefreshAll();
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return;
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case EDIT_MENU_ACTION_COPY:
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