Revert parts of RandomVanish code.

It was never the logic that was busted.
Just the noteskins.
This commit is contained in:
Jason Felds
2011-06-27 13:26:32 -04:00
parent e11f90ffad
commit 2d6c94e70e
-4
View File
@@ -2975,10 +2975,6 @@ void Player::RandomizeNotes( int iNoteRow )
const int iSwapWith = RandomInt( iNumOfTracks );
// Make sure we're not swapping with ourselves.
if( t == iSwapWith )
continue;
// Make sure this is empty.
if( m_NoteData.FindTapNote(iSwapWith, iNewNoteRow) != m_NoteData.end(iSwapWith) )
continue;