Fixed preferred difficulty on select music screen and fixed transforms for TurnTypes
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@@ -1198,6 +1198,8 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
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this->SendScreenMessage( SM_GoToScreenAfterBack, 0 );
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else if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
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SCREENMAN->SetNewScreen( new ScreenEvaluation(true) );
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else if( GAMESTATE->m_PlayMode == PLAY_MODE_ONI || GAMESTATE->m_PlayMode == PLAY_MODE_ENDLESS )
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SCREENMAN->SetNewScreen( new ScreenEvaluation(false) );
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else
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SCREENMAN->SetNewScreen( new ScreenGameOver );
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break;
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