Fixed preferred difficulty on select music screen and fixed transforms for TurnTypes
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@@ -29,6 +29,9 @@
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const float BANNER_X = CENTER_X;
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const float BANNER_Y = SCREEN_TOP + 100;
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const float STAGE_X = BANNER_X;
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const float STAGE_Y = BANNER_Y-40;
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const float GRADE_X[NUM_PLAYERS] = { CENTER_X-226, CENTER_X+226 };
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const float GRADE_Y = BANNER_Y;
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@@ -143,9 +146,17 @@ ScreenEvaluation::ScreenEvaluation( bool bSummary )
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switch( m_ResultMode )
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{
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case RM_ARCADE_STAGE:
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m_BannerWithFrame[0].LoadFromSong( GAMESTATE->m_pCurSong );
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m_BannerWithFrame[0].LoadFromSongAndNotes( GAMESTATE->m_pCurSong, GAMESTATE->m_pCurNotes );
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m_BannerWithFrame[0].SetXY( BANNER_X, BANNER_Y );
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this->AddSubActor( &m_BannerWithFrame[0] );
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m_textStage.Load( THEME->GetPathTo(FONT_HEADER1) );
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m_textStage.TurnShadowOff();
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m_textStage.SetXY( STAGE_X, STAGE_Y );
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m_textStage.SetZoom( 0.5f );
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m_textStage.SetText( GAMESTATE->GetStageText() + " Stage" );
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this->AddSubActor( &m_textStage );
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break;
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case RM_ARCADE_SUMMARY:
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{
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@@ -560,6 +571,10 @@ void ScreenEvaluation::TweenOnScreen()
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m_BannerWithFrame[i].BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_BEGIN );
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m_BannerWithFrame[i].SetTweenY( fOriginalY );
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}
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fOriginalY = m_textStage.GetY();
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m_textStage.BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_BEGIN );
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m_textStage.SetTweenY( fOriginalY );
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for( i=0; i<NUM_JUDGE_LINES; i++ )
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{
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@@ -642,6 +657,9 @@ void ScreenEvaluation::TweenOffScreen()
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m_BannerWithFrame[i].SetTweenZoomY( 0 );
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}
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m_textStage.BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_END );
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m_textStage.SetTweenZoomY( 0 );
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for( i=0; i<NUM_JUDGE_LINES; i++ )
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{
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if (GAMESTATE->m_CurGame != GAME_EZ2)
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