Fixed preferred difficulty on select music screen and fixed transforms for TurnTypes
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@@ -197,7 +197,9 @@ void GameDef::MenuInputToGameInput( MenuInput MenuI, GameInput GameIout[4] )
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for( int i=0; i<iNumSidesUsing; i++ )
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{
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for( int j=0; j<iNumButtonsUsing; j++ )
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GameIout[i*2+j].controller = controller[i];
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GameIout[i*2+j].button = button[j];
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{
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GameIout[i*2+j].controller = controller[i];
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GameIout[i*2+j].button = button[j];
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}
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}
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}
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