don't print strings for hidden steps types
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@@ -233,8 +233,6 @@ void SaveCatalogXml( LoadingWindow *loading_window )
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}
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{
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vector<StepsType> vStepsTypesToShow;
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GAMEMAN->GetStepsTypesForGame( GAMESTATE->m_pCurGame, vStepsTypesToShow );
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FOREACH_CONST( StepsType, vStepsTypesToShow, iter )
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{
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XNode* pNode2 = pNode->AppendChild( "StepsType", GAMEMAN->StepsTypeToString(*iter) );
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