don't print strings for hidden steps types

This commit is contained in:
Chris Danford
2005-05-20 08:19:56 +00:00
parent 39350d04be
commit 2d2a1be418
-2
View File
@@ -233,8 +233,6 @@ void SaveCatalogXml( LoadingWindow *loading_window )
}
{
vector<StepsType> vStepsTypesToShow;
GAMEMAN->GetStepsTypesForGame( GAMESTATE->m_pCurGame, vStepsTypesToShow );
FOREACH_CONST( StepsType, vStepsTypesToShow, iter )
{
XNode* pNode2 = pNode->AppendChild( "StepsType", GAMEMAN->StepsTypeToString(*iter) );