select between multiple edit steps

This commit is contained in:
Chris Danford
2005-03-05 21:35:30 +00:00
parent afaa5e6b51
commit 2d2796148b
3 changed files with 105 additions and 78 deletions
+26 -26
View File
@@ -34,7 +34,7 @@ void ScreenEditMenu::Init()
ScreenWithMenuElements::Init();
m_Selector.SetXY( 0, 0 );
// m_Selector.AllowNewNotes();
// m_Selector.AllowNewSteps();
this->AddChild( &m_Selector );
@@ -54,7 +54,7 @@ void ScreenEditMenu::HandleScreenMessage( const ScreenMessage SM )
switch( SM )
{
case SM_RefreshSelector:
m_Selector.RefreshNotes();
m_Selector.RefreshSteps();
break;
case SM_GoToPrevScreen:
SCREENMAN->SetNewScreen( PREV_SCREEN );
@@ -87,7 +87,7 @@ void ScreenEditMenu::MenuRight( PlayerNumber pn, const InputEventType type )
// helpers for MenuStart() below
void DeleteCurNotes( void* pThrowAway )
void DeleteCurSteps( void* pThrowAway )
{
Song* pSong = GAMESTATE->m_pCurSong;
Steps* pStepsToDelete = GAMESTATE->m_pCurSteps[PLAYER_1];
@@ -104,10 +104,10 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
Song* pSong = m_Selector.GetSelectedSong();
StepsType st = m_Selector.GetSelectedStepsType();
Difficulty dc = m_Selector.GetSelectedDifficulty();
Steps* pSteps = m_Selector.GetSelectedNotes();
Steps* pSteps = m_Selector.GetSelectedSteps();
// StepsType soureNT = m_Selector.GetSelectedSourceStepsType();
// Difficulty sourceDiff = m_Selector.GetSelectedSourceDifficulty();
Steps* pSourceNotes = m_Selector.GetSelectedSourceNotes();
Steps* pSourceSteps = m_Selector.GetSelectedSourceSteps();
EditMenu::Action action = m_Selector.GetSelectedAction();
GAMESTATE->m_pCurSong.Set( pSong );
@@ -135,41 +135,41 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
break;
case EditMenu::ACTION_DELETE:
ASSERT( pSteps );
SCREENMAN->Prompt( SM_RefreshSelector, "These notes will be lost permanently.\n\nContinue with delete?", true, false, DeleteCurNotes );
m_Selector.RefreshNotes();
SCREENMAN->Prompt( SM_RefreshSelector, "These steps will be lost permanently.\n\nContinue with delete?", true, false, DeleteCurSteps );
m_Selector.RefreshSteps();
return;
case EditMenu::ACTION_COPY:
ASSERT( !pSteps );
ASSERT( pSourceNotes );
ASSERT( pSourceSteps );
{
// Yuck. Doing the memory allocation doesn't seem right since
// Song allocates all of the other Steps.
Steps* pNewNotes = new Steps;
pNewNotes->CopyFrom( pSourceNotes, st );
pNewNotes->SetDifficulty( dc );
pSong->AddSteps( pNewNotes );
Steps* pNewSteps = new Steps;
pNewSteps->CopyFrom( pSourceSteps, st );
pNewSteps->SetDifficulty( dc );
pSong->AddSteps( pNewSteps );
SCREENMAN->SystemMessage( "Steps created from copy." );
SOUND->PlayOnce( THEME->GetPathS(m_sName,"create") );
m_Selector.RefreshNotes();
m_Selector.RefreshSteps();
pSong->Save();
}
return;
case EditMenu::ACTION_AUTOGEN:
ASSERT( !pSteps );
ASSERT( pSourceNotes );
ASSERT( pSourceSteps );
{
// Yuck. Doing the memory allocation doesn't seem right since
// Song allocates all of the other Steps.
Steps* pNewNotes = new Steps;
pNewNotes->AutogenFrom( pSourceNotes, st );
pNewNotes->DeAutogen();
pNewNotes->SetDifficulty( dc ); // override difficulty with the user's choice
pSong->AddSteps( pNewNotes );
Steps* pNewSteps = new Steps;
pNewSteps->AutogenFrom( pSourceSteps, st );
pNewSteps->DeAutogen();
pNewSteps->SetDifficulty( dc ); // override difficulty with the user's choice
pSong->AddSteps( pNewSteps );
SCREENMAN->SystemMessage( "Steps created from AutoGen." );
SOUND->PlayOnce( THEME->GetPathS(m_sName,"create") );
m_Selector.RefreshNotes();
m_Selector.RefreshSteps();
pSong->Save();
}
return;
@@ -178,15 +178,15 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
{
// Yuck. Doing the memory allocation doesn't seem right since
// Song allocates all of the other Steps.
Steps* pNewNotes = new Steps;
pNewNotes->CreateBlank( st );
pNewNotes->SetDifficulty( dc );
pNewNotes->SetMeter( 1 );
pSong->AddSteps( pNewNotes );
Steps* pNewSteps = new Steps;
pNewSteps->CreateBlank( st );
pNewSteps->SetDifficulty( dc );
pNewSteps->SetMeter( 1 );
pSong->AddSteps( pNewSteps );
SCREENMAN->SystemMessage( "Blank Steps created." );
SOUND->PlayOnce( THEME->GetPathS(m_sName,"create") );
m_Selector.RefreshNotes();
m_Selector.RefreshSteps();
pSong->Save();
}
return;