do this with lua

This commit is contained in:
Glenn Maynard
2005-07-04 21:47:16 +00:00
parent 9a6fa1bae8
commit 2d27081573
4 changed files with 0 additions and 36 deletions
-10
View File
@@ -7,16 +7,10 @@
ThemeMetric<apActorCommands> OK_COMMAND ("HoldJudgment","OKCommand");
ThemeMetric<apActorCommands> NG_COMMAND ("HoldJudgment","NGCommand");
ThemeMetric<apActorCommands> OK_ODD_COMMAND ("HoldJudgment","OKOddCommand");
ThemeMetric<apActorCommands> NG_ODD_COMMAND ("HoldJudgment","NGOddCommand");
ThemeMetric<apActorCommands> OK_EVEN_COMMAND ("HoldJudgment","OKEvenCommand");
ThemeMetric<apActorCommands> NG_EVEN_COMMAND ("HoldJudgment","NGEvenCommand");
HoldJudgment::HoldJudgment()
{
m_iCount = 0;
m_sprJudgment.Load( THEME->GetPathG("HoldJudgment","label 1x2") );
m_sprJudgment.StopAnimating();
Reset();
@@ -43,19 +37,15 @@ void HoldJudgment::SetHoldJudgment( HoldNoteScore hns )
ASSERT(0);
case HNS_OK:
m_sprJudgment.SetState( 0 );
m_sprJudgment.RunCommands( (m_iCount%2) ? OK_ODD_COMMAND : OK_EVEN_COMMAND );
m_sprJudgment.RunCommands( OK_COMMAND );
break;
case HNS_NG:
m_sprJudgment.SetState( 1 );
m_sprJudgment.RunCommands( (m_iCount%2) ? NG_ODD_COMMAND : NG_EVEN_COMMAND );
m_sprJudgment.RunCommands( NG_COMMAND );
break;
default:
ASSERT(0);
}
m_iCount++;
}
/*