do this with lua
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@@ -7,16 +7,10 @@
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ThemeMetric<apActorCommands> OK_COMMAND ("HoldJudgment","OKCommand");
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ThemeMetric<apActorCommands> NG_COMMAND ("HoldJudgment","NGCommand");
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ThemeMetric<apActorCommands> OK_ODD_COMMAND ("HoldJudgment","OKOddCommand");
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ThemeMetric<apActorCommands> NG_ODD_COMMAND ("HoldJudgment","NGOddCommand");
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ThemeMetric<apActorCommands> OK_EVEN_COMMAND ("HoldJudgment","OKEvenCommand");
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ThemeMetric<apActorCommands> NG_EVEN_COMMAND ("HoldJudgment","NGEvenCommand");
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HoldJudgment::HoldJudgment()
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{
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m_iCount = 0;
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m_sprJudgment.Load( THEME->GetPathG("HoldJudgment","label 1x2") );
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m_sprJudgment.StopAnimating();
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Reset();
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@@ -43,19 +37,15 @@ void HoldJudgment::SetHoldJudgment( HoldNoteScore hns )
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ASSERT(0);
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case HNS_OK:
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m_sprJudgment.SetState( 0 );
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m_sprJudgment.RunCommands( (m_iCount%2) ? OK_ODD_COMMAND : OK_EVEN_COMMAND );
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m_sprJudgment.RunCommands( OK_COMMAND );
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break;
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case HNS_NG:
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m_sprJudgment.SetState( 1 );
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m_sprJudgment.RunCommands( (m_iCount%2) ? NG_ODD_COMMAND : NG_EVEN_COMMAND );
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m_sprJudgment.RunCommands( NG_COMMAND );
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break;
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default:
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ASSERT(0);
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}
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m_iCount++;
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}
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/*
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