heading, pitch, and Megaman's sister
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@@ -1057,7 +1057,9 @@ save yourself some time, copy this for undocumented things:
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<Function name='halign' return='void' arguments='float fAlign'>
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Set the fractional horizontal alignment of the Actor according to <code>fAlign</code> which should be a float in the range 0..1. An alignment of 0 is left aligned while an alignment of 1 is right aligned. See <Link function='horizalign' /> for the common case.
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</Function>
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<!-- heading -->
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<Function name='heading' return='void' arguments='float fHeading'>
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Sets the heading of this Actor to <code>fHeading</code>.
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</Function>
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<Function name='hibernate' return='void' arguments='float fTime'>
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Hides the Actor for the specified amount of time.
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</Function>
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@@ -1085,7 +1087,9 @@ save yourself some time, copy this for undocumented things:
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<Function name='pause' return='void' arguments=''>
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Stops the Actor's movement. (Usually used for Sprites or Models.)
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</Function>
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<!-- pitch -->
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<Function name='pitch' return='void' arguments='float fPitch'>
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Sets the pitch of this Actor to <code>fPitch</code>.
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</Function>
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<Function name='play' return='void' arguments=''>
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Starts the Actor's movement. (Usually used for Sprites or Models.)
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</Function>
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@@ -1107,7 +1111,9 @@ save yourself some time, copy this for undocumented things:
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<Function name='rainbow' return='void' arguments=''>
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Makes the Actor change colors continually using colors of the rainbow.
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</Function>
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<!-- roll -->
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<Function name='roll' return='void' arguments='float fRoll'>
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Sets the roll of this Actor to <code>fRoll</code>.
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</Function>
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<Function name='rotationx' return='void' arguments='float fRotation'>
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Set the Actor's rotation on the X axis to <code>fAlign</code>.
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</Function>
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