heading, pitch, and Megaman's sister

This commit is contained in:
freem
2014-02-08 03:10:21 -06:00
parent 73cf245d9a
commit 2d172da767
+9 -3
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@@ -1057,7 +1057,9 @@ save yourself some time, copy this for undocumented things:
<Function name='halign' return='void' arguments='float fAlign'>
Set the fractional horizontal alignment of the Actor according to <code>fAlign</code> which should be a float in the range 0..1. An alignment of 0 is left aligned while an alignment of 1 is right aligned. See <Link function='horizalign' /> for the common case.
</Function>
<!-- heading -->
<Function name='heading' return='void' arguments='float fHeading'>
Sets the heading of this Actor to <code>fHeading</code>.
</Function>
<Function name='hibernate' return='void' arguments='float fTime'>
Hides the Actor for the specified amount of time.
</Function>
@@ -1085,7 +1087,9 @@ save yourself some time, copy this for undocumented things:
<Function name='pause' return='void' arguments=''>
Stops the Actor's movement. (Usually used for Sprites or Models.)
</Function>
<!-- pitch -->
<Function name='pitch' return='void' arguments='float fPitch'>
Sets the pitch of this Actor to <code>fPitch</code>.
</Function>
<Function name='play' return='void' arguments=''>
Starts the Actor's movement. (Usually used for Sprites or Models.)
</Function>
@@ -1107,7 +1111,9 @@ save yourself some time, copy this for undocumented things:
<Function name='rainbow' return='void' arguments=''>
Makes the Actor change colors continually using colors of the rainbow.
</Function>
<!-- roll -->
<Function name='roll' return='void' arguments='float fRoll'>
Sets the roll of this Actor to <code>fRoll</code>.
</Function>
<Function name='rotationx' return='void' arguments='float fRotation'>
Set the Actor's rotation on the X axis to <code>fAlign</code>.
</Function>