Invalid
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@@ -936,12 +936,12 @@ MenuButton InputScheme::GameInputToMenuButton( GameInput GameI ) const
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return i;
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}
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return MenuButton_INVALID; // invalid GameInput
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return MenuButton_Invalid; // invalid GameInput
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}
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void InputScheme::MenuButtonToGameInputs( MenuButton MenuI, PlayerNumber pn, GameInput GameIout[4] ) const
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{
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ASSERT( MenuI != MenuButton_INVALID );
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ASSERT( MenuI != MenuButton_Invalid );
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GameIout[0].MakeInvalid(); // initialize
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GameIout[1].MakeInvalid();
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