Let's see if the CIA bot works now.
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+14
-6
@@ -1,4 +1,4 @@
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/* ScreenSelect - Base class for Style, Difficulty, and Mode selection screens. */
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/** @brief ScreenSelect - Base class for Style, Difficulty, and Mode selection screens. */
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#ifndef SCREEN_SELECT_H
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#ifndef SCREEN_SELECT_H
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#define SCREEN_SELECT_H
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#define SCREEN_SELECT_H
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@@ -25,12 +25,18 @@ protected:
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virtual int GetSelectionIndex( PlayerNumber pn ) = 0;
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virtual int GetSelectionIndex( PlayerNumber pn ) = 0;
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virtual void UpdateSelectableChoices() = 0; // derived screens must handle this
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virtual void UpdateSelectableChoices() = 0; // derived screens must handle this
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vector<GameCommand> m_aGameCommands; // derived classes should look here for what choices are available
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/**
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* @brief The game commands available.
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*
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* Derived classes should look here for the choices. */
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vector<GameCommand> m_aGameCommands;
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vector<RString> m_asSubscribedMessages;
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vector<RString> m_asSubscribedMessages;
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RageTimer m_timerIdleComment; // count up to time between idle comment announcer sounds
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/** @brief Count up to the time between idle comment announcer sounds. */
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RageTimer m_timerIdleTimeout; // count up to go to the timeout screen
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RageTimer m_timerIdleComment;
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/** @brief Count up to go to the timeout screen. */
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RageTimer m_timerIdleTimeout;
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ThemeMetric<float> IDLE_COMMENT_SECONDS;
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ThemeMetric<float> IDLE_COMMENT_SECONDS;
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ThemeMetric<float> IDLE_TIMEOUT_SECONDS;
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ThemeMetric<float> IDLE_TIMEOUT_SECONDS;
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@@ -39,8 +45,10 @@ protected:
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#endif
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#endif
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/*
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/**
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* (c) 2001-2004 Chris Danford
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* @file
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* @author Chris Danford (c) 2001-2004
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* @section LICENSE
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* All rights reserved.
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* All rights reserved.
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*
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* Permission is hereby granted, free of charge, to any person obtaining a
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