Let's see if the CIA bot works now.

This commit is contained in:
Jason Felds
2011-02-18 16:07:40 -05:00
parent 3eafad1c89
commit 2cce8507b4
+14 -6
View File
@@ -1,4 +1,4 @@
/* ScreenSelect - Base class for Style, Difficulty, and Mode selection screens. */ /** @brief ScreenSelect - Base class for Style, Difficulty, and Mode selection screens. */
#ifndef SCREEN_SELECT_H #ifndef SCREEN_SELECT_H
#define SCREEN_SELECT_H #define SCREEN_SELECT_H
@@ -25,12 +25,18 @@ protected:
virtual int GetSelectionIndex( PlayerNumber pn ) = 0; virtual int GetSelectionIndex( PlayerNumber pn ) = 0;
virtual void UpdateSelectableChoices() = 0; // derived screens must handle this virtual void UpdateSelectableChoices() = 0; // derived screens must handle this
vector<GameCommand> m_aGameCommands; // derived classes should look here for what choices are available /**
* @brief The game commands available.
*
* Derived classes should look here for the choices. */
vector<GameCommand> m_aGameCommands;
vector<RString> m_asSubscribedMessages; vector<RString> m_asSubscribedMessages;
RageTimer m_timerIdleComment; // count up to time between idle comment announcer sounds /** @brief Count up to the time between idle comment announcer sounds. */
RageTimer m_timerIdleTimeout; // count up to go to the timeout screen RageTimer m_timerIdleComment;
/** @brief Count up to go to the timeout screen. */
RageTimer m_timerIdleTimeout;
ThemeMetric<float> IDLE_COMMENT_SECONDS; ThemeMetric<float> IDLE_COMMENT_SECONDS;
ThemeMetric<float> IDLE_TIMEOUT_SECONDS; ThemeMetric<float> IDLE_TIMEOUT_SECONDS;
@@ -39,8 +45,10 @@ protected:
#endif #endif
/* /**
* (c) 2001-2004 Chris Danford * @file
* @author Chris Danford (c) 2001-2004
* @section LICENSE
* All rights reserved. * All rights reserved.
* *
* Permission is hereby granted, free of charge, to any person obtaining a * Permission is hereby granted, free of charge, to any person obtaining a