use OptionRowHandler::m_Def
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@@ -10,6 +10,7 @@
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#include "Profile.h"
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#include "Character.h"
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#include "CharacterManager.h"
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#include "OptionRowHandler.h"
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enum EditProfileRow
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{
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@@ -30,18 +31,18 @@ void ScreenOptionsEditProfile::BeginScreen()
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vector<OptionRowDefinition> vDefs;
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vector<OptionRowHandler*> vHands;
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OptionRowDefinition def;
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def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
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def.m_bOneChoiceForAllPlayers = true;
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def.m_bAllowThemeItems = false;
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def.m_bAllowThemeTitle = false;
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def.m_bAllowExplanation = false;
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def.m_bExportOnChange = true;
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Profile *pProfile = PROFILEMAN->GetLocalProfile( GAMESTATE->m_sEditLocalProfileID );
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ASSERT( pProfile );
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{
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vHands.push_back( OptionRowHandlerUtil::MakeNull() );
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OptionRowDefinition &def = vHands.back()->m_Def;
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def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
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def.m_bOneChoiceForAllPlayers = true;
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def.m_bAllowThemeItems = false;
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def.m_bAllowThemeTitle = false;
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def.m_bAllowExplanation = false;
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def.m_bExportOnChange = true;
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def.m_sName = "Character";
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def.m_vsChoices.clear();
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vector<Character*> vpCharacters;
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@@ -49,7 +50,6 @@ void ScreenOptionsEditProfile::BeginScreen()
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FOREACH_CONST( Character*, vpCharacters, c )
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def.m_vsChoices.push_back( (*c)->GetDisplayName() );
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vDefs.push_back( def );
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vHands.push_back( NULL );
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}
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InitMenu( vDefs, vHands );
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