Fix compile.
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@@ -91,7 +91,7 @@ void ScreenSyncOverlay::UpdateText()
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if( g_bShowAutoPlayStatus )
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{
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switch( GamePreferences::m_AutoPlay )
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switch( GamePreferences::m_AutoPlay.Get() )
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{
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case PC_HUMAN: break;
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case PC_AUTOPLAY: vs.push_back(AUTO_PLAY); break;
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