From 2b762a116b36c67482ac2a261113414eaa6257e1 Mon Sep 17 00:00:00 2001 From: Steve Checkoway Date: Wed, 22 Nov 2006 05:51:10 +0000 Subject: [PATCH] Fix compile. --- stepmania/src/ScreenDebugOverlay.cpp | 2 +- stepmania/src/ScreenSyncOverlay.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/stepmania/src/ScreenDebugOverlay.cpp b/stepmania/src/ScreenDebugOverlay.cpp index 22279efd23..3d7c6c9989 100644 --- a/stepmania/src/ScreenDebugOverlay.cpp +++ b/stepmania/src/ScreenDebugOverlay.cpp @@ -450,7 +450,7 @@ class DebugLineAutoplay : public IDebugLine virtual RString GetDescription() { return AUTO_PLAY.GetValue(); } virtual RString GetValue() { - switch( GamePreferences::m_AutoPlay ) + switch( GamePreferences::m_AutoPlay.Get() ) { case PC_HUMAN: return OFF.GetValue(); break; case PC_AUTOPLAY: return ON.GetValue(); break; diff --git a/stepmania/src/ScreenSyncOverlay.cpp b/stepmania/src/ScreenSyncOverlay.cpp index 74112f9ff3..a97aacb09d 100644 --- a/stepmania/src/ScreenSyncOverlay.cpp +++ b/stepmania/src/ScreenSyncOverlay.cpp @@ -91,7 +91,7 @@ void ScreenSyncOverlay::UpdateText() if( g_bShowAutoPlayStatus ) { - switch( GamePreferences::m_AutoPlay ) + switch( GamePreferences::m_AutoPlay.Get() ) { case PC_HUMAN: break; case PC_AUTOPLAY: vs.push_back(AUTO_PLAY); break;