fix false "underruns"
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@@ -356,6 +356,10 @@ void DSoundBuf::CheckUnderrun( int cursorstart, int cursorend, int chunksize )
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if( buffer_bytes_filled >= buffersize )
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return;
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/* If nothing is expected to be filled, we can't underrun. */
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if( cursorstart == cursorend )
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return;
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/* If there's no data in the buffer at all, then we've completely underrun. Our
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* write cursor is irrelevant; we might be unrelated to the play position completely.
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* Realign. */
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