Right, load step attacks, not song.

This commit is contained in:
Jason Felds
2011-06-24 11:31:48 -04:00
parent b51eec691d
commit 2a39516bc6
+1 -1
View File
@@ -824,7 +824,7 @@ void ScreenGameplay::InitSongQueues()
if( pi->GetPlayerState()->m_PlayerOptions.GetCurrent().m_fSongAttack != 0 &&
GAMESTATE->m_pCurSong->m_Attacks.size() > 0 )
{
pi->m_asModifiersQueue.push_back( GAMESTATE->m_pCurSong->m_Attacks );
pi->m_asModifiersQueue.push_back( pSteps->m_Attacks );
}
else
{