Move to BeginScreen().
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@@ -76,7 +76,6 @@ void ScreenSelectMusic::Init()
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ALIGN_MUSIC_BEATS.Load( m_sName, "AlignMusicBeat" );
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ALIGN_MUSIC_BEATS.Load( m_sName, "AlignMusicBeat" );
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CODES.Load( m_sName, "Codes" );
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CODES.Load( m_sName, "Codes" );
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MUSIC_WHEEL_TYPE.Load( m_sName, "MusicWheelType" );
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MUSIC_WHEEL_TYPE.Load( m_sName, "MusicWheelType" );
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OPTIONS_MENU_AVAILABLE.Load( m_sName, "OptionsMenuAvailable" );
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SELECT_MENU_AVAILABLE.Load( m_sName, "SelectMenuAvailable" );
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SELECT_MENU_AVAILABLE.Load( m_sName, "SelectMenuAvailable" );
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MODE_MENU_AVAILABLE.Load( m_sName, "ModeMenuAvailable" );
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MODE_MENU_AVAILABLE.Load( m_sName, "ModeMenuAvailable" );
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@@ -288,6 +287,7 @@ void ScreenSelectMusic::Init()
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void ScreenSelectMusic::BeginScreen()
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void ScreenSelectMusic::BeginScreen()
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{
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{
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ScreenWithMenuElements::BeginScreen();
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ScreenWithMenuElements::BeginScreen();
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OPTIONS_MENU_AVAILABLE.Load( m_sName, "OptionsMenuAvailable" );
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// Set up extra stage mods.
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// Set up extra stage mods.
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if( GAMESTATE->IsAnExtraStage() )
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if( GAMESTATE->IsAnExtraStage() )
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