missed commit: m_iInputColumn defines columns only for game-custom
buttons
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@@ -46,9 +46,11 @@ GameInput Style::StyleInputToGameInput( int iCol, PlayerNumber pn ) const
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if( bUsingOneSide && gc != (int) pn )
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if( bUsingOneSide && gc != (int) pn )
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continue;
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continue;
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for( int i = 0; i < INPUTMAPPER->GetInputScheme()->m_iButtonsPerController && m_iInputColumn[gc][i] != END_MAPPING; ++i )
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for( int i = GAME_BUTTON_NEXT; i < INPUTMAPPER->GetInputScheme()->m_iButtonsPerController && m_iInputColumn[gc][i] != END_MAPPING; ++i )
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if( m_iInputColumn[gc][i] == iCol )
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{
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if( m_iInputColumn[gc][i-GAME_BUTTON_NEXT] == iCol )
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return GameInput( gc, i );
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return GameInput( gc, i );
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}
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}
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}
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FAIL_M( ssprintf("Invalid column %i,%i", pn, iCol) );
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FAIL_M( ssprintf("Invalid column %i,%i", pn, iCol) );
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