missed commit: m_iInputColumn defines columns only for game-custom

buttons
This commit is contained in:
Glenn Maynard
2007-01-12 06:20:23 +00:00
parent bcc126848d
commit 28df360da4
+4 -2
View File
@@ -46,9 +46,11 @@ GameInput Style::StyleInputToGameInput( int iCol, PlayerNumber pn ) const
if( bUsingOneSide && gc != (int) pn )
continue;
for( int i = 0; i < INPUTMAPPER->GetInputScheme()->m_iButtonsPerController && m_iInputColumn[gc][i] != END_MAPPING; ++i )
if( m_iInputColumn[gc][i] == iCol )
for( int i = GAME_BUTTON_NEXT; i < INPUTMAPPER->GetInputScheme()->m_iButtonsPerController && m_iInputColumn[gc][i] != END_MAPPING; ++i )
{
if( m_iInputColumn[gc][i-GAME_BUTTON_NEXT] == iCol )
return GameInput( gc, i );
}
}
FAIL_M( ssprintf("Invalid column %i,%i", pn, iCol) );