move sprStage into ScreenWithMenu elemnts
This commit is contained in:
@@ -481,10 +481,6 @@ void ScreenGameplay::Init()
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case PLAY_MODE_REGULAR:
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case PLAY_MODE_REGULAR:
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case PLAY_MODE_BATTLE:
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case PLAY_MODE_BATTLE:
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case PLAY_MODE_RAVE:
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case PLAY_MODE_RAVE:
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m_sprStage.Load( THEME->GetPathG(m_sName,"stage "+StageToString(GAMESTATE->GetCurrentStage())) );
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m_sprStage->SetName( "Stage" );
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SET_XY( m_sprStage );
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this->AddChild( m_sprStage );
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break;
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break;
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case PLAY_MODE_NONSTOP:
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case PLAY_MODE_NONSTOP:
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case PLAY_MODE_ONI:
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case PLAY_MODE_ONI:
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@@ -2540,7 +2536,6 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
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void ScreenGameplay::TweenOnScreen()
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void ScreenGameplay::TweenOnScreen()
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{
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{
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ON_COMMAND( m_sprLifeFrame );
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ON_COMMAND( m_sprLifeFrame );
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ON_COMMAND( m_sprStage );
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ON_COMMAND( m_sprCourseSongNumber[GAMESTATE->GetCourseSongIndex()] );
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ON_COMMAND( m_sprCourseSongNumber[GAMESTATE->GetCourseSongIndex()] );
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ON_COMMAND( m_sprStageFrame );
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ON_COMMAND( m_sprStageFrame );
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ON_COMMAND( m_textSongOptions );
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ON_COMMAND( m_textSongOptions );
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@@ -2578,7 +2573,6 @@ void ScreenGameplay::TweenOffScreen()
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ScreenWithMenuElements::TweenOffScreen();
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ScreenWithMenuElements::TweenOffScreen();
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OFF_COMMAND( m_sprLifeFrame );
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OFF_COMMAND( m_sprLifeFrame );
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OFF_COMMAND( m_sprStage );
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OFF_COMMAND( m_sprCourseSongNumber[GAMESTATE->GetCourseSongIndex()] );
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OFF_COMMAND( m_sprCourseSongNumber[GAMESTATE->GetCourseSongIndex()] );
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OFF_COMMAND( m_sprStageFrame );
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OFF_COMMAND( m_sprStageFrame );
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OFF_COMMAND( m_textSongOptions );
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OFF_COMMAND( m_textSongOptions );
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@@ -109,7 +109,6 @@ protected:
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AutoActor m_sprLifeFrame;
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AutoActor m_sprLifeFrame;
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LifeMeter* m_pLifeMeter[NUM_PLAYERS];
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LifeMeter* m_pLifeMeter[NUM_PLAYERS];
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CombinedLifeMeter* m_pCombinedLifeMeter;
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CombinedLifeMeter* m_pCombinedLifeMeter;
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AutoActor m_sprStage;
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AutoActor m_sprCourseSongNumber[MAX_COURSE_SONG_NUMBER_GRAPHICS];
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AutoActor m_sprCourseSongNumber[MAX_COURSE_SONG_NUMBER_GRAPHICS];
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AutoActor m_sprStageFrame;
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AutoActor m_sprStageFrame;
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BitmapText m_textCourseSongNumber[NUM_PLAYERS];
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BitmapText m_textCourseSongNumber[NUM_PLAYERS];
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@@ -182,18 +182,6 @@ void ScreenSelectMusic::Init()
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SET_XY( m_DifficultyDisplay );
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SET_XY( m_DifficultyDisplay );
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this->AddChild( &m_DifficultyDisplay );
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this->AddChild( &m_DifficultyDisplay );
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{
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vector<Stage> vStages;
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GAMESTATE->GetPossibleStages( vStages );
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FOREACH_CONST( Stage, vStages, s )
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{
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m_sprStage[*s].Load( THEME->GetPathG(m_sName,"stage "+StageToString(*s)) );
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m_sprStage[*s]->SetName( "Stage" );
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SET_XY( m_sprStage[*s] );
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this->AddChild( m_sprStage[*s] );
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}
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}
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m_sprCDTitleFront.SetName( "CDTitle" );
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m_sprCDTitleFront.SetName( "CDTitle" );
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m_sprCDTitleFront.Load( THEME->GetPathG(m_sName,"fallback cdtitle") );
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m_sprCDTitleFront.Load( THEME->GetPathG(m_sName,"fallback cdtitle") );
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SET_XY( m_sprCDTitleFront );
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SET_XY( m_sprCDTitleFront );
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@@ -540,7 +528,6 @@ void ScreenSelectMusic::TweenOnScreen()
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ON_COMMAND( m_sprExplanation );
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ON_COMMAND( m_sprExplanation );
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ON_COMMAND( m_BPMDisplay );
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ON_COMMAND( m_BPMDisplay );
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ON_COMMAND( m_DifficultyDisplay );
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ON_COMMAND( m_DifficultyDisplay );
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ON_COMMAND( m_sprStage[GAMESTATE->GetCurrentStage()] );
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ON_COMMAND( m_sprCDTitleFront );
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ON_COMMAND( m_sprCDTitleFront );
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ON_COMMAND( m_sprCDTitleBack );
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ON_COMMAND( m_sprCDTitleBack );
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ON_COMMAND( m_GrooveRadar );
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ON_COMMAND( m_GrooveRadar );
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@@ -596,7 +583,6 @@ void ScreenSelectMusic::TweenOffScreen()
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OFF_COMMAND( m_sprExplanation );
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OFF_COMMAND( m_sprExplanation );
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OFF_COMMAND( m_BPMDisplay );
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OFF_COMMAND( m_BPMDisplay );
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OFF_COMMAND( m_DifficultyDisplay );
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OFF_COMMAND( m_DifficultyDisplay );
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OFF_COMMAND( m_sprStage[GAMESTATE->GetCurrentStage()] );
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OFF_COMMAND( m_sprCDTitleFront );
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OFF_COMMAND( m_sprCDTitleFront );
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OFF_COMMAND( m_sprCDTitleBack );
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OFF_COMMAND( m_sprCDTitleBack );
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OFF_COMMAND( m_GrooveRadar );
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OFF_COMMAND( m_GrooveRadar );
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@@ -1837,12 +1823,6 @@ void ScreenSelectMusic::AfterMusicChange()
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g_StartedLoadingAt.Touch();
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g_StartedLoadingAt.Touch();
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// update stage counter display (long versions/marathons)
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FOREACH_Stage( s )
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{
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m_sprStage[s]->SetHidden( s != GAMESTATE->GetCurrentStage() );
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}
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if( (int) m_Artists.size() > MAX_COURSE_ENTRIES_BEFORE_VARIOUS )
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if( (int) m_Artists.size() > MAX_COURSE_ENTRIES_BEFORE_VARIOUS )
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{
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{
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m_Artists.clear();
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m_Artists.clear();
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@@ -104,7 +104,6 @@ protected:
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AutoActor m_sprBannerFrame;
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AutoActor m_sprBannerFrame;
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AutoActor m_sprExplanation;
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AutoActor m_sprExplanation;
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BPMDisplay m_BPMDisplay;
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BPMDisplay m_BPMDisplay;
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AutoActor m_sprStage[NUM_STAGES];
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Sprite m_sprCDTitleFront, m_sprCDTitleBack;
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Sprite m_sprCDTitleFront, m_sprCDTitleBack;
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Sprite m_sprDifficultyFrame[NUM_PLAYERS];
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Sprite m_sprDifficultyFrame[NUM_PLAYERS];
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DifficultyIcon m_DifficultyIcon[NUM_PLAYERS];
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DifficultyIcon m_DifficultyIcon[NUM_PLAYERS];
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@@ -14,6 +14,7 @@
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#define TIMER_SECONDS THEME->GetMetricF(m_sName,"TimerSeconds")
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#define TIMER_SECONDS THEME->GetMetricF(m_sName,"TimerSeconds")
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#define TIMER_STEALTH THEME->GetMetricB(m_sName,"TimerStealth")
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#define TIMER_STEALTH THEME->GetMetricB(m_sName,"TimerStealth")
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#define STYLE_ICON THEME->GetMetricB(m_sName,"StyleIcon")
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#define STYLE_ICON THEME->GetMetricB(m_sName,"StyleIcon")
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#define SHOW_STAGE THEME->GetMetricB(m_sName,"ShowStage")
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#define MEMORY_CARD_ICONS THEME->GetMetricB(m_sName,"MemoryCardIcons")
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#define MEMORY_CARD_ICONS THEME->GetMetricB(m_sName,"MemoryCardIcons")
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#define FORCE_TIMER THEME->GetMetricB(m_sName,"ForceTimer")
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#define FORCE_TIMER THEME->GetMetricB(m_sName,"ForceTimer")
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#define STOP_MUSIC_ON_BACK THEME->GetMetricB(m_sName,"StopMusicOnBack")
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#define STOP_MUSIC_ON_BACK THEME->GetMetricB(m_sName,"StopMusicOnBack")
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@@ -54,6 +55,20 @@ void ScreenWithMenuElements::Init()
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this->AddChild( &m_sprStyleIcon );
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this->AddChild( &m_sprStyleIcon );
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}
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}
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if( SHOW_STAGE && GAMESTATE->m_pCurStyle )
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{
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vector<Stage> vStages;
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GAMESTATE->GetPossibleStages( vStages );
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FOREACH_CONST( Stage, vStages, s )
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{
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m_sprStage[*s].Load( THEME->GetPathG(m_sName,"stage "+StageToString(*s)) );
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m_sprStage[*s]->SetName( "Stage" );
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SET_XY_AND_ON_COMMAND( m_sprStage[*s] );
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this->AddChild( m_sprStage[*s] );
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}
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UpdateStage();
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}
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if( MEMORY_CARD_ICONS )
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if( MEMORY_CARD_ICONS )
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{
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{
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FOREACH_PlayerNumber( p )
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FOREACH_PlayerNumber( p )
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@@ -199,6 +214,7 @@ void ScreenWithMenuElements::TweenOffScreen()
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ActorUtil::OffCommand( m_autoHeader, m_sName );
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ActorUtil::OffCommand( m_autoHeader, m_sName );
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ActorUtil::OffCommand( m_sprStyleIcon, m_sName );
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ActorUtil::OffCommand( m_sprStyleIcon, m_sName );
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OFF_COMMAND( m_sprStage[GAMESTATE->GetCurrentStage()] );
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FOREACH_PlayerNumber( p )
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FOREACH_PlayerNumber( p )
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ActorUtil::OffCommand( m_MemoryCardDisplay[p], m_sName );
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ActorUtil::OffCommand( m_MemoryCardDisplay[p], m_sName );
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ActorUtil::OffCommand( m_autoFooter, m_sName );
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ActorUtil::OffCommand( m_autoFooter, m_sName );
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@@ -232,6 +248,19 @@ void ScreenWithMenuElements::StopTimer()
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m_MenuTimer->Stop();
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m_MenuTimer->Stop();
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}
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}
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void ScreenWithMenuElements::HandleMessage( const CString& sMessage )
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{
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if( sMessage == MessageToString(MESSAGE_CURRENT_SONG_CHANGED) )
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UpdateStage();
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}
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void ScreenWithMenuElements::UpdateStage()
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{
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// update stage counter display (long versions/marathons)
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FOREACH_Stage( s )
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m_sprStage[s]->SetHidden( s != GAMESTATE->GetCurrentStage() );
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}
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/*
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/*
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* (c) 2004 Chris Danford
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* (c) 2004 Chris Danford
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* All rights reserved.
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* All rights reserved.
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@@ -31,12 +31,17 @@ public:
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void TweenOffScreen();
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void TweenOffScreen();
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protected:
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protected:
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virtual void HandleMessage( const CString& sMessage );
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virtual void StartPlayingMusic();
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virtual void StartPlayingMusic();
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virtual void LoadHelpText();
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virtual void LoadHelpText();
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void UpdateStage();
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AutoActor m_sprUnderlay;
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AutoActor m_sprUnderlay;
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AutoActor m_autoHeader;
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AutoActor m_autoHeader;
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Sprite m_sprStyleIcon;
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Sprite m_sprStyleIcon;
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AutoActor m_sprStage[NUM_STAGES];
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MemoryCardDisplay m_MemoryCardDisplay[NUM_PLAYERS];
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MemoryCardDisplay m_MemoryCardDisplay[NUM_PLAYERS];
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MenuTimer *m_MenuTimer;
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MenuTimer *m_MenuTimer;
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AutoActor m_autoFooter;
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AutoActor m_autoFooter;
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