optimize: take CString&, not char*; passing char* causes a CString to be
constructed from it when we use it, which is a waste, since it often comes from a CString already cleanup
This commit is contained in:
+21
-45
@@ -632,14 +632,6 @@ XAttr *XNode::GetAttr( const CString &attrname )
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return NULL;
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}
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// Desc : get attribute with attribute name, return its value
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const char* XNode::GetAttrValue( const CString &attrname )
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{
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XAttr *attr = GetAttr( attrname );
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return attr ? (const char*)attr->m_sValue : NULL;
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}
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// get child node count
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int XNode::GetChildCount() const
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{
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@@ -648,9 +640,9 @@ int XNode::GetChildCount() const
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// Desc : Find child with name and return child
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// Return : NULL return if no child.
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XNode *XNode::GetChild( const char* name )
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XNode *XNode::GetChild( const CString &sName )
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{
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multimap<CString, XNode*>::iterator it = m_childs.find( name );
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multimap<CString, XNode*>::iterator it = m_childs.find( sName );
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if( it != m_childs.end() )
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{
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DEBUG_ASSERT( name == it->second->m_sName );
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@@ -659,9 +651,9 @@ XNode *XNode::GetChild( const char* name )
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return NULL;
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}
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const XNode *XNode::GetChild( const char* name ) const
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const XNode *XNode::GetChild( const CString &sName ) const
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{
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multimap<CString, XNode*>::const_iterator it = m_childs.find( name );
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multimap<CString, XNode*>::const_iterator it = m_childs.find( sName );
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if( it != m_childs.end() )
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{
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DEBUG_ASSERT( name == it->second->m_sName );
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@@ -670,32 +662,17 @@ const XNode *XNode::GetChild( const char* name ) const
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return NULL;
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}
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// Desc : Find child with name and return child's value
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// Return : NULL return if no child.
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const char* XNode::GetChildValue( const char* name )
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{
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XNode *node = GetChild( name );
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return (node != NULL)? (const char*)node->m_sValue : NULL;
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}
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XAttr *XNode::GetChildAttr( const char* name, const char* attrname )
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{
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XNode *node = GetChild(name);
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return node ? node->GetAttr(attrname) : NULL;
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}
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const char* XNode::GetChildAttrValue( const char* name, const char* attrname )
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{
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XAttr *attr = GetChildAttr( name, attrname );
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return attr ? (const char*)attr->m_sValue : NULL;
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}
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XNode *XNode::AppendChild( const char* name, const char* value ) { XNode *p = new XNode; p->m_sName = name; p->m_sValue = value; return AppendChild( p ); }
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XNode *XNode::AppendChild( const char* name, float value ) { XNode *p = new XNode; p->m_sName = name; p->SetValue( value ); return AppendChild( p ); }
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XNode *XNode::AppendChild( const char* name, int value ) { XNode *p = new XNode; p->m_sName = name; p->SetValue( value ); return AppendChild( p ); }
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XNode *XNode::AppendChild( const char* name, unsigned value ) { XNode *p = new XNode; p->m_sName = name; p->SetValue( value ); return AppendChild( p ); }
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XNode *XNode::AppendChild( const char* name, const DateTime &value ) { XNode *p = new XNode; p->m_sName = name; p->SetValue( value ); return AppendChild( p ); }
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XNode *XNode::AppendChild( const CString &sName, const char* value ) { XNode *p = new XNode; p->m_sName = sName; p->m_sValue = value; return AppendChild( p ); }
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XNode *XNode::AppendChild( const CString &sName, float value ) { XNode *p = new XNode; p->m_sName = sName; p->SetValue( value ); return AppendChild( p ); }
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XNode *XNode::AppendChild( const CString &sName, int value ) { XNode *p = new XNode; p->m_sName = sName; p->SetValue( value ); return AppendChild( p ); }
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XNode *XNode::AppendChild( const CString &sName, unsigned value ) { XNode *p = new XNode; p->m_sName = sName; p->SetValue( value ); return AppendChild( p ); }
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XNode *XNode::AppendChild( const CString &sName, const DateTime &value ) { XNode *p = new XNode; p->m_sName = sName; p->SetValue( value ); return AppendChild( p ); }
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XNode *XNode::AppendChild( XNode *node )
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{
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@@ -743,26 +720,25 @@ bool XNode::RemoveAttr( XAttr *attr )
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return false;
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}
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XAttr *XNode::AppendAttr( const char* name /*= NULL*/, const char* value /*= NULL*/ )
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XAttr *XNode::AppendAttr( const CString &sName, const CString &sValue )
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{
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XAttr *attr = new XAttr;
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attr->m_sName = name;
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attr->m_sValue = value;
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return AppendAttr( attr );
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XAttr *pAttr = new XAttr;
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pAttr->m_sName = sName;
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pAttr->m_sValue = sValue;
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return AppendAttr( pAttr );
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}
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XAttr *XNode::AppendAttr( const char* name, float value ){ return AppendAttr(name,ssprintf("%f",value)); }
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XAttr *XNode::AppendAttr( const char* name, int value ) { return AppendAttr(name,ssprintf("%d",value)); }
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XAttr *XNode::AppendAttr( const char* name, unsigned value ) { return AppendAttr(name,ssprintf("%u",value)); }
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XAttr *XNode::AppendAttr( const CString &sName, float value ){ return AppendAttr(sName,ssprintf("%f",value)); }
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XAttr *XNode::AppendAttr( const CString &sName, int value ) { return AppendAttr(sName,ssprintf("%d",value)); }
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XAttr *XNode::AppendAttr( const CString &sName, unsigned value ) { return AppendAttr(sName,ssprintf("%u",value)); }
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// Desc : add attribute
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void XNode::SetAttrValue( const char* name, const char* value )
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void XNode::SetAttrValue( const CString &sName, const CString &sValue )
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{
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XAttr* pAttr = GetAttr( name );
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XAttr* pAttr = GetAttr( sName );
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if( pAttr )
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pAttr->m_sValue = value;
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pAttr->m_sValue = sValue;
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else
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AppendAttr( name, value );
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AppendAttr( sName, sValue );
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}
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+29
-32
@@ -177,50 +177,47 @@ struct XNode
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bool SaveToFile( RageFileBasic &f, DISP_OPT *opt ) const;
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// in own attribute list
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const XAttr *GetAttr( const CString &attrname ) const;
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XAttr *GetAttr( const CString &attrname );
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const char* GetAttrValue( const CString &attrname );
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bool GetAttrValue( const char* name, CString &out ) const { const XAttr* pAttr=GetAttr(name); if(pAttr==NULL) return false; pAttr->GetValue(out); return true; }
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bool GetAttrValue( const char* name, int &out ) const { const XAttr* pAttr=GetAttr(name); if(pAttr==NULL) return false; pAttr->GetValue(out); return true; }
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bool GetAttrValue( const char* name, float &out ) const { const XAttr* pAttr=GetAttr(name); if(pAttr==NULL) return false; pAttr->GetValue(out); return true; }
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bool GetAttrValue( const char* name, bool &out ) const { const XAttr* pAttr=GetAttr(name); if(pAttr==NULL) return false; pAttr->GetValue(out); return true; }
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bool GetAttrValue( const char* name, unsigned &out ) const { const XAttr* pAttr=GetAttr(name); if(pAttr==NULL) return false; pAttr->GetValue(out); return true; }
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bool GetAttrValue( const char* name, DateTime &out ) const { const XAttr* pAttr=GetAttr(name); if(pAttr==NULL) return false; pAttr->GetValue(out); return true; }
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const XAttr *GetAttr( const CString &sAttrName ) const;
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XAttr *GetAttr( const CString &sAttrName );
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bool GetAttrValue( const CString &sName, CString &out ) const { const XAttr* pAttr=GetAttr(sName); if(pAttr==NULL) return false; pAttr->GetValue(out); return true; }
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bool GetAttrValue( const CString &sName, int &out ) const { const XAttr* pAttr=GetAttr(sName); if(pAttr==NULL) return false; pAttr->GetValue(out); return true; }
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bool GetAttrValue( const CString &sName, float &out ) const { const XAttr* pAttr=GetAttr(sName); if(pAttr==NULL) return false; pAttr->GetValue(out); return true; }
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bool GetAttrValue( const CString &sName, bool &out ) const { const XAttr* pAttr=GetAttr(sName); if(pAttr==NULL) return false; pAttr->GetValue(out); return true; }
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bool GetAttrValue( const CString &sName, unsigned &out ) const { const XAttr* pAttr=GetAttr(sName); if(pAttr==NULL) return false; pAttr->GetValue(out); return true; }
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bool GetAttrValue( const CString &sName, DateTime &out ) const { const XAttr* pAttr=GetAttr(sName); if(pAttr==NULL) return false; pAttr->GetValue(out); return true; }
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// in one level child nodes
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const XNode *GetChild( const char* m_sName ) const;
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XNode *GetChild( const char* m_sName );
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const char* GetChildValue( const char* m_sName );
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bool GetChildValue( const char* name, CString &out ) const { const XNode* pChild=GetChild(name); if(pChild==NULL) return false; pChild->GetValue(out); return true; }
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bool GetChildValue( const char* name, int &out ) const { const XNode* pChild=GetChild(name); if(pChild==NULL) return false; pChild->GetValue(out); return true; }
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bool GetChildValue( const char* name, float &out ) const { const XNode* pChild=GetChild(name); if(pChild==NULL) return false; pChild->GetValue(out); return true; }
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bool GetChildValue( const char* name, bool &out ) const { const XNode* pChild=GetChild(name); if(pChild==NULL) return false; pChild->GetValue(out); return true; }
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bool GetChildValue( const char* name, unsigned &out ) const { const XNode* pChild=GetChild(name); if(pChild==NULL) return false; pChild->GetValue(out); return true; }
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bool GetChildValue( const char* name, DateTime &out ) const { const XNode* pChild=GetChild(name); if(pChild==NULL) return false; pChild->GetValue(out); return true; }
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const XNode *GetChild( const CString &sName ) const;
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XNode *GetChild( const CString &sName );
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bool GetChildValue( const CString &sName, CString &out ) const { const XNode* pChild=GetChild(sName); if(pChild==NULL) return false; pChild->GetValue(out); return true; }
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bool GetChildValue( const CString &sName, int &out ) const { const XNode* pChild=GetChild(sName); if(pChild==NULL) return false; pChild->GetValue(out); return true; }
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bool GetChildValue( const CString &sName, float &out ) const { const XNode* pChild=GetChild(sName); if(pChild==NULL) return false; pChild->GetValue(out); return true; }
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bool GetChildValue( const CString &sName, bool &out ) const { const XNode* pChild=GetChild(sName); if(pChild==NULL) return false; pChild->GetValue(out); return true; }
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bool GetChildValue( const CString &sName, unsigned &out ) const { const XNode* pChild=GetChild(sName); if(pChild==NULL) return false; pChild->GetValue(out); return true; }
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bool GetChildValue( const CString &sName, DateTime &out ) const { const XNode* pChild=GetChild(sName); if(pChild==NULL) return false; pChild->GetValue(out); return true; }
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XAttr *GetChildAttr( const char* name, const char* attrname );
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const char* GetChildAttrValue( const char* name, const char* attrname );
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// modify DOM
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int GetChildCount() const;
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XNode *AppendChild( const char* m_sName = NULL, const char* value = NULL );
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XNode *AppendChild( const char* m_sName, float value );
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XNode *AppendChild( const char* m_sName, int value );
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XNode *AppendChild( const char* m_sName, unsigned value );
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XNode *AppendChild( const char* m_sName, const DateTime &value );
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XNode *AppendChild( const CString &sName = "", const char* value = "" );
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XNode *AppendChild( const CString &sName, float value );
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XNode *AppendChild( const CString &sName, int value );
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XNode *AppendChild( const CString &sName, unsigned value );
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XNode *AppendChild( const CString &sName, const DateTime &value );
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XNode *AppendChild( XNode *node );
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bool RemoveChild( XNode *node );
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XAttr *AppendAttr( const char* m_sName = NULL, const char* value = NULL );
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XAttr *AppendAttr( const char* m_sName, float value );
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XAttr *AppendAttr( const char* m_sName, int value );
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XAttr *AppendAttr( const char* m_sName, unsigned value );
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XAttr *AppendAttr( const char* m_sName, const DateTime &value );
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XAttr *AppendAttr( XAttr *attr );
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bool RemoveAttr( XAttr *attr );
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XAttr *AppendAttr( const CString &sName = "", const CString &sValue = "" );
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XAttr *AppendAttr( const CString &sName, float value );
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XAttr *AppendAttr( const CString &sName, int value );
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XAttr *AppendAttr( const CString &sName, unsigned value );
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XAttr *AppendAttr( const CString &sName, const DateTime &value );
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XAttr *AppendAttr( XAttr *pAttr );
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bool RemoveAttr( XAttr *pAttr );
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// creates the attribute if it doesn't already exist
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void SetAttrValue( const char* m_sName, const char* value );
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void SetAttrValue( const CString &sName, const CString &sValue );
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XNode() { }
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~XNode();
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