remove never used ForceFail
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@@ -166,12 +166,6 @@ float LifeMeterBattery::GetLife() const
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return float(m_iLivesLeft) / GAMESTATE->m_SongOptions.GetSong().m_iBatteryLives;
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}
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void LifeMeterBattery::ForceFail()
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{
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m_iLivesLeft = 0;
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Refresh();
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}
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void LifeMeterBattery::Refresh()
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{
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if( m_iLivesLeft <= 4 )
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