fix "transform mods that last for a whole song in a course get applied twice"
fix "impossible to get 100% on a course that uses AddMines" by calculating RadarValues after applying mods Trail::GetRadarValues needs to do caching. Performance is bad.
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@@ -20,6 +20,7 @@ struct PlayerOptions
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CString GetThemedString() const;
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void FromString( CString sOptions );
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void ChooseRandomMofifiers();
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bool ContainsTransformOrTurn() const;
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bool operator==( const PlayerOptions &other ) const;
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bool operator!=( const PlayerOptions &other ) const { return !operator==(other); }
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