Cleanup. Do not use == true or == false.

This commit is contained in:
Steve Checkoway
2004-09-06 21:28:56 +00:00
parent 1ec7e317ad
commit 27d4678adf
11 changed files with 48 additions and 43 deletions
+5 -4
View File
@@ -1,3 +1,4 @@
#include "global.h"
#include "ScreenNetEvaluation.h"
#include "ThemeManager.h"
#include "GameState.h"
@@ -50,7 +51,7 @@ ScreenNetEvaluation::ScreenNetEvaluation (const CString & sClassName) : ScreenEv
m_iActivePlayers = NSMAN->m_ActivePlayers;
m_iCurrentPlayer = 0;
for( int i=0; i<m_iActivePlayers; i++ )
for( int i=0; i<m_iActivePlayers; ++i )
{
m_textUsers[i].LoadFromFont( THEME->GetPathF(m_sName,"names") );
m_textUsers[i].SetName( "User" );
@@ -100,7 +101,7 @@ void ScreenNetEvaluation::HandleScreenMessage( const ScreenMessage SM )
{
case SM_GotEval:
m_bHasStats = true;
for( int i=0; i<m_iActivePlayers; i++ )
for( int i=0; i<m_iActivePlayers; ++i )
{
m_textUsers[i].SetText( NSMAN->m_PlayerNames[NSMAN->m_EvalPlayerData[i].name] );
ON_COMMAND( m_textUsers[i] );
@@ -115,7 +116,7 @@ void ScreenNetEvaluation::HandleScreenMessage( const ScreenMessage SM )
void ScreenNetEvaluation::TweenOffScreen( )
{
for( int i=0; i<m_iActivePlayers; i++ )
for( int i=0; i<m_iActivePlayers; ++i )
OFF_COMMAND( m_textUsers[i] );
OFF_COMMAND( m_rectUsersBG );
ScreenEvaluation::TweenOffScreen();
@@ -131,7 +132,7 @@ void ScreenNetEvaluation::UpdateStats()
m_DifficultyIcon[m_pActivePlayer].SetFromDifficulty( m_pActivePlayer, NSMAN->m_EvalPlayerData[m_iCurrentPlayer].difficulty );
for (int j=0;j<NETNUMTAPSCORES;j++)
for (int j=0; j<NETNUMTAPSCORES; ++j)
{
int iNumDigits = (j==max_combo) ? MAX_COMBO_NUM_DIGITS : 4;
m_textJudgeNumbers[j][m_pActivePlayer].SetText( ssprintf( "%*d", iNumDigits, NSMAN->m_EvalPlayerData[m_iCurrentPlayer].tapScores[j] ) );