Cleanup. Do not use == true or == false.
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@@ -244,13 +244,13 @@ void StepManiaLanServer::CheckReady()
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int x;
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//Only check clients that are starting (after ScreenNetMusicSelect before InGame).
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for (x = 0; (x < NUMBERCLIENTS)&&(canStart == true); ++x)
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if (Client[x].Used == true)
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for (x = 0; (x < NUMBERCLIENTS)&& canStart; ++x)
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if (Client[x].Used)
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if (Client[x].isStarting)
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if (Client[x].GotStartRequest == false)
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if (!Client[x].GotStartRequest)
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canStart = false;
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if (canStart == true)
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if (canStart)
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{
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//(Test this)
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//For whatever reason we need to pause in a way
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@@ -291,9 +291,9 @@ void StepManiaLanServer::GameOver(PacketFunctions& Packet, int clientNum)
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Client[clientNum].InGame = false;
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Client[clientNum].wasIngame = true;
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for (x = 0; (x < NUMBERCLIENTS)&&(allOver == true); ++x)
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if (Client[x].Used == true)
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if ((Client[x].InGame == true))
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for (x = 0; (x < NUMBERCLIENTS)&&allOver ; ++x)
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if (Client[x].Used)
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if (Client[x].InGame)
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allOver = false;
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//Wait untill everyone is done before sending
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@@ -350,7 +350,7 @@ int StepManiaLanServer::SortStats(LanPlayer *playersPtr[])
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//Populate with in game players only
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for (int x = 0; x < NUMBERCLIENTS; ++x)
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if (Client[x].Used == true)
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if (Client[x].Used)
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if (Client[x].InGame||Client[x].wasIngame)
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for (int y = 0; y < 2; ++y)
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if (Client[x].IsPlaying(y))
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@@ -565,7 +565,7 @@ void StepManiaLanServer::SelectSong(PacketFunctions& Packet, int clientNum)
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if (strcmp(CurrentSongInfo.artist, LastSongInfo.artist) == 0)
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SecondSameSelect = true;
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if (SecondSameSelect == false)
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if (!SecondSameSelect)
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{
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LastSongInfo.title = CurrentSongInfo.title;
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LastSongInfo.artist = CurrentSongInfo.artist;
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