[splittiming] Don't show SPEEDS in pure editor.
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@@ -255,7 +255,7 @@ float ArrowEffects::GetYOffset( const PlayerState* pPlayerState, int iCol, float
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TimingData &tim = pCurSteps->m_Timing;
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const int index = tim.GetSpeedSegmentIndexAtBeat( fSongBeat );
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if( index > 0 )
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if( !GAMESTATE->m_bInStepEditor && index > 0 )
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{
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SpeedSegment &seg = tim.GetSpeedSegmentAtBeat( fSongBeat );
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float fStartBeat = NoteRowToBeat(seg.m_iStartRow);
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