noteskin fix hopefully
@@ -5,7 +5,7 @@ ret.RedirTable =
|
||||
Key1 = "Key",
|
||||
Key2 = "Key",
|
||||
Key3 = "Key",
|
||||
Key4 = "Key",
|
||||
Key4 = "Space",
|
||||
Key5 = "Key",
|
||||
Key6 = "Key",
|
||||
Key7 = "Key",
|
||||
|
||||
|
After Width: | Height: | Size: 3.3 KiB |
|
After Width: | Height: | Size: 3.3 KiB |
|
After Width: | Height: | Size: 5.6 KiB |
|
After Width: | Height: | Size: 5.6 KiB |
|
After Width: | Height: | Size: 6.2 KiB |
@@ -0,0 +1 @@
|
||||
return Def.Actor {}
|
||||
|
After Width: | Height: | Size: 3.3 KiB |
|
After Width: | Height: | Size: 3.3 KiB |
|
After Width: | Height: | Size: 5.6 KiB |
|
After Width: | Height: | Size: 5.5 KiB |
|
After Width: | Height: | Size: 7.1 KiB |
|
After Width: | Height: | Size: 5.4 KiB |
@@ -0,0 +1,5 @@
|
||||
return Def.Sprite {
|
||||
Texture=NOTESKIN:GetPath( '_space', 'tap note' );
|
||||
-- probably don't need this line
|
||||
Frames = Sprite.LinearFrames( 1, 1 );
|
||||
};
|
||||
|
After Width: | Height: | Size: 41 KiB |
|
After Width: | Height: | Size: 7.4 KiB |
|
After Width: | Height: | Size: 3.0 KiB |
|
After Width: | Height: | Size: 3.0 KiB |
|
After Width: | Height: | Size: 5.2 KiB |
|
After Width: | Height: | Size: 5.2 KiB |
|
After Width: | Height: | Size: 5.1 KiB |
@@ -0,0 +1,13 @@
|
||||
local t = Def.ActorFrame {
|
||||
LoadActor( "Key Go Receptor" )..{
|
||||
InitCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'InitCommand');
|
||||
NoneCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'NoneCommand');
|
||||
};
|
||||
LoadActor( "Key Go Receptor" )..{
|
||||
InitCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'InitCommand');
|
||||
PressCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'PressCommand');
|
||||
LiftCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'LiftCommand');
|
||||
NoneCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'NoneCommand');
|
||||
};
|
||||
};
|
||||
return t;
|
||||
|
After Width: | Height: | Size: 3.0 KiB |
|
After Width: | Height: | Size: 3.0 KiB |
|
After Width: | Height: | Size: 5.3 KiB |
|
After Width: | Height: | Size: 5.2 KiB |
|
After Width: | Height: | Size: 6.3 KiB |
|
After Width: | Height: | Size: 4.2 KiB |
@@ -0,0 +1,4 @@
|
||||
return Def.Sprite {
|
||||
Texture=NOTESKIN:GetPath( '_key', 'tap note' );
|
||||
Frames = Sprite.LinearFrames( 4, 1 );
|
||||
};
|
||||
@@ -1,102 +0,0 @@
|
||||
local ret = ... or {};
|
||||
|
||||
ret.RedirTable =
|
||||
{
|
||||
Key1 = "Key",
|
||||
Key2 = "Key",
|
||||
Key3 = "Key",
|
||||
Key4 = "Key",
|
||||
Key5 = "Key",
|
||||
Key6 = "Key",
|
||||
Key7 = "Key",
|
||||
};
|
||||
|
||||
local OldRedir = ret.Redir;
|
||||
ret.Redir = function(sButton, sElement)
|
||||
sButton, sElement = OldRedir(sButton, sElement);
|
||||
|
||||
-- Instead of separate hold heads, use the tap note graphics.
|
||||
if sElement == "Hold Head Inactive" or
|
||||
sElement == "Hold Head Active" or
|
||||
sElement == "Roll Head Inactive" or
|
||||
sElement == "Roll Head Active"
|
||||
then
|
||||
sElement = "Tap Note";
|
||||
end
|
||||
|
||||
sButton = ret.RedirTable[sButton];
|
||||
|
||||
return sButton, sElement;
|
||||
end
|
||||
|
||||
-- To have separate graphics for each hold part:
|
||||
--[[
|
||||
local OldRedir = ret.Redir;
|
||||
ret.Redir = function(sButton, sElement)
|
||||
-- Redirect non-hold, non-roll parts.
|
||||
if string.find(sElement, "hold") then
|
||||
return sButton, sElement;
|
||||
end
|
||||
return OldRedir(sButton, sElement);
|
||||
end
|
||||
]]
|
||||
|
||||
local OldFunc = ret.Load;
|
||||
function ret.Load()
|
||||
local t = OldFunc();
|
||||
|
||||
-- The main "Explosion" part just loads other actors; don't rotate
|
||||
-- it. The "Hold Explosion" part should not be rotated.
|
||||
if Var "Element" == "Explosion" or
|
||||
Var "Element" == "Roll Explosion" or
|
||||
Var "Element" == "Hold Explosion" then
|
||||
t.BaseRotationZ = nil;
|
||||
end
|
||||
return t;
|
||||
end
|
||||
|
||||
ret.PartsToRotate =
|
||||
{
|
||||
["Go Receptor"] = true,
|
||||
["Ready Receptor"] = true,
|
||||
["Tap Explosion Bright"] = true,
|
||||
["Tap Explosion Dim"] = true,
|
||||
["Tap Note"] = true,
|
||||
["Hold Head Active"] = true,
|
||||
["Hold Head Inactive"] = true,
|
||||
["Roll Head Active"] = true,
|
||||
["Roll Head Inactive"] = true,
|
||||
};
|
||||
ret.Rotate =
|
||||
{
|
||||
Key1 = 0,
|
||||
Key2 = 0,
|
||||
Key3 = 0,
|
||||
Key4 = 0,
|
||||
Key5 = 0,
|
||||
Key6 = 0,
|
||||
Key7 = 0,
|
||||
};
|
||||
|
||||
--
|
||||
-- If a derived skin wants to have separate UpLeft graphics,
|
||||
-- use this:
|
||||
--
|
||||
-- ret.RedirTable.UpLeft = "UpLeft";
|
||||
-- ret.RedirTable.UpRight = "UpLeft";
|
||||
-- ret.Rotate.UpLeft = 0;
|
||||
-- ret.Rotate.UpRight = 90;
|
||||
--
|
||||
ret.Blank =
|
||||
{
|
||||
["Hold Topcap Active"] = true,
|
||||
["Hold Topcap Inactive"] = true,
|
||||
["Roll Topcap Active"] = true,
|
||||
["Roll Topcap Inactive"] = true,
|
||||
["Hold Tail Active"] = true,
|
||||
["Hold Tail Inactive"] = true,
|
||||
["Roll Tail Active"] = true,
|
||||
["Roll Tail Inactive"] = true,
|
||||
};
|
||||
|
||||
return ret;
|
||||
|
After Width: | Height: | Size: 72 KiB |
@@ -0,0 +1,68 @@
|
||||
[Global]
|
||||
#FallbackNoteSkin=common
|
||||
|
||||
[NoteDisplay]
|
||||
TapNoteAnimationIsVivid=0
|
||||
DrawHoldHeadForTapsOnSameRow=1
|
||||
TapNoteAnimationLengthInBeats=4
|
||||
TapAdditionAnimationLengthInBeats=4
|
||||
TapMineAnimationLengthInBeats=1
|
||||
TapLiftAnimationLengthInBeats=4
|
||||
HoldHeadAnimationLengthInBeats=4
|
||||
HoldTopCapAnimationLengthInBeats=4
|
||||
HoldBottomCapAnimationLengthInBeats=4
|
||||
HoldBodyAnimationLengthInBeats=4
|
||||
HoldTailAnimationLengthInBeats=4
|
||||
StartDrawingHoldBodyOffsetFromHead=0
|
||||
StopDrawingHoldBodyOffsetFromTail=-32
|
||||
HoldLetGoGrayPercent=0.25
|
||||
ReverseDrawOrder=1101
|
||||
HoldHeadIsAboveWavyParts=1
|
||||
HoldTailIsAboveWavyParts=1
|
||||
TapNoteAdditionTextureCoordOffsetX=0
|
||||
TapNoteAdditionTextureCoordOffsetY=0
|
||||
FlipHeadAndTailWhenReverse=1
|
||||
FlipHoldBodyWhenReverse=1
|
||||
TopHoldAnchorWhenReverse=1
|
||||
|
||||
TapNoteNoteColorTextureCoordSpacingX=0
|
||||
TapNoteNoteColorTextureCoordSpacingY=0.125
|
||||
HoldHeadNoteColorTextureCoordSpacingX=0
|
||||
HoldHeadNoteColorTextureCoordSpacingY=0.125
|
||||
|
||||
[GhostArrowDim]
|
||||
NoneCommand=
|
||||
HitMineCommand=blend,'BlendMode_Add';diffuse,1,1,1,1;zoom,1;rotationz,0;smooth,0.3;rotationz,90;linear,0.3;rotationz,180;diffusealpha,0
|
||||
MissCommand=
|
||||
W5Command=diffuse,0.8,0.0,0.6,1;zoom,1;decelerate,0.1;zoom,1.1;decelerate,0.1;diffusealpha,0
|
||||
W4Command=diffuse,0.3,0.8,1.0,1;zoom,1;decelerate,0.1;zoom,1.1;decelerate,0.1;diffusealpha,0
|
||||
W3Command=diffuse,0.0,1.0,0.4,1;zoom,1;decelerate,0.1;zoom,1.1;decelerate,0.1;diffusealpha,0
|
||||
W2Command=diffuse,1.0,1.0,0.3,1;zoom,1;decelerate,0.1;zoom,1.1;decelerate,0.1;diffusealpha,0
|
||||
W1Command=diffuse,1.0,1.0,1.0,1;zoom,1;decelerate,0.1;zoom,1.1;decelerate,0.1;diffusealpha,0
|
||||
|
||||
LetGoCommand=
|
||||
HeldCommand=diffuse,1.0,1.0,0.3,1;decelerate,0.1;zoom,1.1;decelerate,0.1;diffusealpha,0
|
||||
|
||||
[GhostArrowBright]
|
||||
NoneCommand=
|
||||
HitMineCommand=blend,'BlendMode_Add';diffuse,1,1,1,1;zoom,1;rotationz,0;linear,0.3;rotationz,90;linear,0.3;rotationz,180;diffusealpha,0
|
||||
MissCommand=
|
||||
W5Command=diffuse,0.8,0.0,0.6,1;zoom,1;decelerate,0.1;zoom,1.1;decelerate,0.1;diffusealpha,0
|
||||
W4Command=diffuse,0.3,0.8,1.0,1;zoom,1;decelerate,0.1;zoom,1.1;decelerate,0.1;diffusealpha,0
|
||||
W3Command=diffuse,0.0,1.0,0.4,1;zoom,1;decelerate,0.1;zoom,1.1;decelerate,0.1;diffusealpha,0
|
||||
W2Command=diffuse,1.0,1.0,0.3,1;zoom,1;decelerate,0.1;zoom,1.1;decelerate,0.1;diffusealpha,0
|
||||
W1Command=diffuse,1.0,1.0,1.0,1;zoom,1;decelerate,0.1;zoom,1.1;decelerate,0.1;diffusealpha,0
|
||||
LetGoCommand=
|
||||
HeldCommand=diffuse,1.0,1.0,0.3,1;zoom,1;decelerate,0.1;zoom,1.1;decelerate,0.1;diffusealpha,0
|
||||
|
||||
[ReceptorArrow]
|
||||
W3Command=
|
||||
W2Command=
|
||||
W1Command=
|
||||
InitCommand=effectclock,"beat";diffuseramp;effectcolor1,color("0.8,0.8,0.8,1");effectcolor2,color("1,1,1,1");effecttiming,0.2,0,0.8,0;effectoffset,0.05
|
||||
NoneCommand=zoom,0.8;linear,0.1;zoom,1
|
||||
|
||||
[ReceptorOverlay]
|
||||
InitCommand=diffusealpha,0
|
||||
PressCommand=blend,"BlendMode_Add";diffusealpha,0.6
|
||||
LiftCommand=diffusealpha,0
|
||||