part A of a commit regarding kb7

This commit is contained in:
AJ Kelly
2010-06-27 20:34:33 -05:00
parent cdacf2deb5
commit 06c5a51e30
32 changed files with 21 additions and 112 deletions
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-13
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@@ -1,13 +0,0 @@
local t = Def.ActorFrame {
LoadActor( "Key Go Receptor" )..{
InitCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'InitCommand');
NoneCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'NoneCommand');
};
LoadActor( "Key Go Receptor" )..{
InitCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'InitCommand');
PressCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'PressCommand');
LiftCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'LiftCommand');
NoneCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'NoneCommand');
};
};
return t;
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-4
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@@ -1,4 +0,0 @@
return Def.Sprite {
Texture=NOTESKIN:GetPath( '_key', 'tap note' );
Frames = Sprite.LinearFrames( 4, 1 );
};
+1 -1
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@@ -5,7 +5,7 @@ ret.RedirTable =
Key1 = "Key",
Key2 = "Key",
Key3 = "Key",
Key4 = "Space",
Key4 = "Key",
Key5 = "Key",
Key6 = "Key",
Key7 = "Key",
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-1
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@@ -1 +0,0 @@
return Def.Actor {}
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-5
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@@ -1,5 +0,0 @@
return Def.Sprite {
Texture=NOTESKIN:GetPath( '_space', 'tap note' );
-- probably don't need this line
Frames = Sprite.LinearFrames( 1, 1 );
};
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-68
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@@ -1,68 +0,0 @@
[Global]
#FallbackNoteSkin=common
[NoteDisplay]
TapNoteAnimationIsVivid=0
DrawHoldHeadForTapsOnSameRow=1
TapNoteAnimationLengthInBeats=4
TapAdditionAnimationLengthInBeats=4
TapMineAnimationLengthInBeats=1
TapLiftAnimationLengthInBeats=4
HoldHeadAnimationLengthInBeats=4
HoldTopCapAnimationLengthInBeats=4
HoldBottomCapAnimationLengthInBeats=4
HoldBodyAnimationLengthInBeats=4
HoldTailAnimationLengthInBeats=4
StartDrawingHoldBodyOffsetFromHead=0
StopDrawingHoldBodyOffsetFromTail=-32
HoldLetGoGrayPercent=0.25
ReverseDrawOrder=1101
HoldHeadIsAboveWavyParts=1
HoldTailIsAboveWavyParts=1
TapNoteAdditionTextureCoordOffsetX=0
TapNoteAdditionTextureCoordOffsetY=0
FlipHeadAndTailWhenReverse=1
FlipHoldBodyWhenReverse=1
TopHoldAnchorWhenReverse=1
TapNoteNoteColorTextureCoordSpacingX=0
TapNoteNoteColorTextureCoordSpacingY=0.125
HoldHeadNoteColorTextureCoordSpacingX=0
HoldHeadNoteColorTextureCoordSpacingY=0.125
[GhostArrowDim]
NoneCommand=
HitMineCommand=blend,'BlendMode_Add';diffuse,1,1,1,1;zoom,1;rotationz,0;smooth,0.3;rotationz,90;linear,0.3;rotationz,180;diffusealpha,0
MissCommand=
W5Command=diffuse,0.8,0.0,0.6,1;zoom,1;decelerate,0.1;zoom,1.1;decelerate,0.1;diffusealpha,0
W4Command=diffuse,0.3,0.8,1.0,1;zoom,1;decelerate,0.1;zoom,1.1;decelerate,0.1;diffusealpha,0
W3Command=diffuse,0.0,1.0,0.4,1;zoom,1;decelerate,0.1;zoom,1.1;decelerate,0.1;diffusealpha,0
W2Command=diffuse,1.0,1.0,0.3,1;zoom,1;decelerate,0.1;zoom,1.1;decelerate,0.1;diffusealpha,0
W1Command=diffuse,1.0,1.0,1.0,1;zoom,1;decelerate,0.1;zoom,1.1;decelerate,0.1;diffusealpha,0
LetGoCommand=
HeldCommand=diffuse,1.0,1.0,0.3,1;decelerate,0.1;zoom,1.1;decelerate,0.1;diffusealpha,0
[GhostArrowBright]
NoneCommand=
HitMineCommand=blend,'BlendMode_Add';diffuse,1,1,1,1;zoom,1;rotationz,0;linear,0.3;rotationz,90;linear,0.3;rotationz,180;diffusealpha,0
MissCommand=
W5Command=diffuse,0.8,0.0,0.6,1;zoom,1;decelerate,0.1;zoom,1.1;decelerate,0.1;diffusealpha,0
W4Command=diffuse,0.3,0.8,1.0,1;zoom,1;decelerate,0.1;zoom,1.1;decelerate,0.1;diffusealpha,0
W3Command=diffuse,0.0,1.0,0.4,1;zoom,1;decelerate,0.1;zoom,1.1;decelerate,0.1;diffusealpha,0
W2Command=diffuse,1.0,1.0,0.3,1;zoom,1;decelerate,0.1;zoom,1.1;decelerate,0.1;diffusealpha,0
W1Command=diffuse,1.0,1.0,1.0,1;zoom,1;decelerate,0.1;zoom,1.1;decelerate,0.1;diffusealpha,0
LetGoCommand=
HeldCommand=diffuse,1.0,1.0,0.3,1;zoom,1;decelerate,0.1;zoom,1.1;decelerate,0.1;diffusealpha,0
[ReceptorArrow]
W3Command=
W2Command=
W1Command=
InitCommand=effectclock,"beat";diffuseramp;effectcolor1,color("0.8,0.8,0.8,1");effectcolor2,color("1,1,1,1");effecttiming,0.2,0,0.8,0;effectoffset,0.05
NoneCommand=zoom,0.8;linear,0.1;zoom,1
[ReceptorOverlay]
InitCommand=diffusealpha,0
PressCommand=blend,"BlendMode_Add";diffusealpha,0.6
LiftCommand=diffusealpha,0
+20 -20
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@@ -929,24 +929,24 @@ static const Style g_Style_KB7_Single =
StyleType_OnePlayerOneSide, // m_StyleType
7, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -KB7_COL_SPACING*2.5f, NULL },
{ TRACK_2, -KB7_COL_SPACING*1.5f, NULL },
{ TRACK_3, -KB7_COL_SPACING*0.5f, NULL },
{ TRACK_4, +KB7_COL_SPACING*0.0f, NULL },
{ TRACK_4, +KB7_COL_SPACING*0.5f, NULL },
{ TRACK_5, +KB7_COL_SPACING*1.5f, NULL },
{ TRACK_6, +KB7_COL_SPACING*2.5f, NULL },
},
// intentionally different
{ // PLAYER_2
{ // PLAYER_1
{ TRACK_1, -KB7_COL_SPACING*3.0f, NULL },
{ TRACK_2, -KB7_COL_SPACING*2.0f, NULL },
{ TRACK_3, -KB7_COL_SPACING*1.0f, NULL },
{ TRACK_4, +KB7_COL_SPACING*0.0f, NULL },
{ TRACK_4, +KB7_COL_SPACING*1.0f, NULL },
{ TRACK_5, +KB7_COL_SPACING*2.0f, NULL },
{ TRACK_6, +KB7_COL_SPACING*3.0f, NULL },
{ TRACK_5, +KB7_COL_SPACING*1.0f, NULL },
{ TRACK_6, +KB7_COL_SPACING*2.0f, NULL },
{ TRACK_7, +KB7_COL_SPACING*3.0f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -KB7_COL_SPACING*2.5f, NULL },
{ TRACK_2, -KB7_COL_SPACING*1.5f, NULL },
{ TRACK_3, -KB7_COL_SPACING*0.5f, NULL },
{ TRACK_4, +KB7_COL_SPACING*0.0f, NULL },
{ TRACK_5, +KB7_COL_SPACING*0.5f, NULL },
{ TRACK_6, +KB7_COL_SPACING*1.5f, NULL },
{ TRACK_7, +KB7_COL_SPACING*2.5f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
@@ -954,7 +954,7 @@ static const Style g_Style_KB7_Single =
{ 0, 1, 2, 3, 4, 5, 6, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
4,0,1,2,3,5,6
4,0,1,2,3,5,6 // doesn't work?
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
@@ -977,18 +977,18 @@ static const Style g_Style_KB7_Versus =
{ TRACK_2, -KB7_COL_SPACING*1.5f, NULL },
{ TRACK_3, -KB7_COL_SPACING*0.5f, NULL },
{ TRACK_4, +KB7_COL_SPACING*0.0f, NULL },
{ TRACK_4, +KB7_COL_SPACING*0.5f, NULL },
{ TRACK_5, +KB7_COL_SPACING*1.5f, NULL },
{ TRACK_6, +KB7_COL_SPACING*2.5f, NULL },
{ TRACK_5, +KB7_COL_SPACING*0.5f, NULL },
{ TRACK_6, +KB7_COL_SPACING*1.5f, NULL },
{ TRACK_7, +KB7_COL_SPACING*2.5f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -KB7_COL_SPACING*2.5f, NULL },
{ TRACK_2, -KB7_COL_SPACING*1.5f, NULL },
{ TRACK_3, -KB7_COL_SPACING*0.5f, NULL },
{ TRACK_4, +KB7_COL_SPACING*0.0f, NULL },
{ TRACK_4, +KB7_COL_SPACING*0.5f, NULL },
{ TRACK_5, +KB7_COL_SPACING*1.5f, NULL },
{ TRACK_6, +KB7_COL_SPACING*2.5f, NULL },
{ TRACK_5, +KB7_COL_SPACING*0.5f, NULL },
{ TRACK_6, +KB7_COL_SPACING*1.5f, NULL },
{ TRACK_7, +KB7_COL_SPACING*2.5f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]