fix inverted list order in 3D MusicWheel
This commit is contained in:
@@ -514,7 +514,7 @@ void MusicWheel::GetItemPosition( float fPosOffsetsFromMiddle, float& fX_out, fl
|
|||||||
{
|
{
|
||||||
if( USE_3D )
|
if( USE_3D )
|
||||||
{
|
{
|
||||||
fRotationX_out = SCALE(fPosOffsetsFromMiddle,-7,+7,-PI/2.f,+PI/2.f);
|
fRotationX_out = SCALE(fPosOffsetsFromMiddle,-7,+7,+PI/2.f,-PI/2.f);
|
||||||
|
|
||||||
printf( "fRotationX_out = %f\n", fRotationX_out );
|
printf( "fRotationX_out = %f\n", fRotationX_out );
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user