fix inverted list order in 3D MusicWheel
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@@ -514,7 +514,7 @@ void MusicWheel::GetItemPosition( float fPosOffsetsFromMiddle, float& fX_out, fl
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{
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if( USE_3D )
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{
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fRotationX_out = SCALE(fPosOffsetsFromMiddle,-7,+7,-PI/2.f,+PI/2.f);
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fRotationX_out = SCALE(fPosOffsetsFromMiddle,-7,+7,+PI/2.f,-PI/2.f);
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printf( "fRotationX_out = %f\n", fRotationX_out );
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