Merge pull request #600 from jobn/backineventmode3
BackInEventMode code now works for both players (new version)
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@@ -1587,7 +1587,6 @@ void HandleInputEvents(float fDeltaTime)
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if( GAMESTATE->IsEventMode() &&
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CodeDetector::EnteredCode(input.GameI.controller,CODE_BACK_IN_EVENT_MODE) )
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{
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input.pn = PLAYER_1;
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input.MenuI = GAME_BUTTON_BACK;
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}
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