Merge pull request #600 from jobn/backineventmode3

BackInEventMode code now works for both players (new version)
This commit is contained in:
Kyzentun
2015-05-11 13:40:57 -06:00
-1
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@@ -1587,7 +1587,6 @@ void HandleInputEvents(float fDeltaTime)
if( GAMESTATE->IsEventMode() &&
CodeDetector::EnteredCode(input.GameI.controller,CODE_BACK_IN_EVENT_MODE) )
{
input.pn = PLAYER_1;
input.MenuI = GAME_BUTTON_BACK;
}