Make InitState() reset Sprite state. Make movies skip the first update. Fixes background movies play too quickly at first.
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@@ -14,6 +14,8 @@ public:
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Sprite();
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Sprite( const Sprite &cpy );
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virtual ~Sprite();
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virtual void InitState();
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void LoadFromNode( const XNode* pNode );
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virtual Sprite *Copy() const;
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