Make InitState() reset Sprite state. Make movies skip the first update. Fixes background movies play too quickly at first.

This commit is contained in:
Steve Checkoway
2008-01-02 10:40:37 +00:00
parent b145705ce7
commit 26dc376eeb
2 changed files with 11 additions and 1 deletions
+2
View File
@@ -14,6 +14,8 @@ public:
Sprite();
Sprite( const Sprite &cpy );
virtual ~Sprite();
virtual void InitState();
void LoadFromNode( const XNode* pNode );
virtual Sprite *Copy() const;