Fix for commit in dbb425b and 470c00c

This commit is contained in:
Mike Hawkins
2009-07-27 23:09:51 +00:00
parent 0b1c9ceabb
commit 2661e3aa71
+42 -1
View File
@@ -1315,7 +1315,28 @@ void ScreenGameplay::LoadLights()
Difficulty d1 = Difficulty_Invalid;
if( asDifficulties.size() > 0 )
{
if( asDifficulties[0].CompareNoCase("selected") == 0 )
{
PlayerInfo pi;
// Base lights off current difficulty of active player
// Can be either P1 or P2 if they're individual; or P1 if both are active
FOREACH_EnabledPlayerNumberInfo( m_vPlayerInfo, pi )
{
PlayerNumber pn = pi->GetStepsAndTrailIndex();
if( GAMESTATE->IsPlayerEnabled(pn) )
{
d1 = GAMESTATE->m_pCurSteps[pn]->GetDifficulty();
break;
}
}
}
else
d1 = StringToDifficulty( asDifficulties[0] );
}
pSteps = SongUtil::GetClosestNotes( GAMESTATE->m_pCurSong, st, d1 );
// If we can't find anything at all, stop.
@@ -1327,8 +1348,28 @@ void ScreenGameplay::LoadLights()
if( asDifficulties.size() > 1 )
{
Difficulty d2 = StringToDifficulty( asDifficulties[1] );
Difficulty d2 = Difficulty_Invalid;
// We've also specified for Player 2 to be based off current difficulty
if( asDifficulties[1].CompareNoCase("selected") == 0 && GAMESTATE->GetNumPlayersEnabled() > 1 )
{
PlayerInfo pi;
// Base lights off current difficulty of active player
// Only do this for P2 in a two-player situation, since P1 is taken care of above
FOREACH_EnabledPlayerNumberInfo( m_vPlayerInfo, pi )
{
PlayerNumber pn = pi->GetStepsAndTrailIndex();
if( pn == PLAYER_2 )
d2 = GAMESTATE->m_pCurSteps[pn]->GetDifficulty();
}
}
else
d2 = StringToDifficulty( asDifficulties[1] );
const Steps *pSteps2 = SongUtil::GetClosestNotes( GAMESTATE->m_pCurSong, st, d2 );
if( pSteps != NULL && pSteps2 != NULL && pSteps != pSteps2 )
{
NoteData TapNoteData2;