RageSoundReader::Read(buf, unsigned bytes) -> (buf, int frames);

return value in frames, not bytes
This commit is contained in:
Glenn Maynard
2006-12-10 03:56:36 +00:00
parent 7bcb489288
commit 25e67dd4dc
23 changed files with 112 additions and 117 deletions
+2 -4
View File
@@ -156,7 +156,7 @@ public:
int GetLength_Fast() const { return 0; }
int SetPosition_Accurate( int iFrame ) { return 0; }
int SetPosition_Fast( int iFrame ) { return 0; }
int Read(char *buf, unsigned len) { return 0; }
int Read( char *buf, int iFrames ) { return 0; }
RageSoundReader *Copy() const { return new RageSoundReader_Silence; }
int GetSampleRate() const { return 44100; }
bool IsStreamingFromDisk() const { return false; }
@@ -288,8 +288,7 @@ int RageSound::GetData( char *pBuffer, int iFrames )
fRate = m_pSource->GetStreamToSourceRatio();
int iNewSourceFrame = m_pSource->GetNextSourceFrame();
int iReadSize = iFrames * sizeof(int16_t) * m_pSource->GetNumChannels();
iGotFrames = m_pSource->Read( pBuffer, iReadSize );
iGotFrames = m_pSource->Read( pBuffer, iFrames );
if( iGotFrames == -1 )
{
Fail( m_pSource->GetError() );
@@ -297,7 +296,6 @@ int RageSound::GetData( char *pBuffer, int iFrames )
/* Pretend we got EOF. */
return 0;
}
iGotFrames /= sizeof(int16_t) * m_pSource->GetNumChannels();
/* If we didn't get any data, don't update iSourceFrame, so we just keep
* extrapolating if we're in M_CONTINUE. */
+1 -1
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@@ -10,7 +10,7 @@ public:
virtual int GetLength_Fast() const { return GetLength(); } /* ms */
virtual int SetPosition_Accurate( int iSample ) = 0;
virtual int SetPosition_Fast( int iSample ) { return SetPosition_Accurate(iSample); }
virtual int Read(char *buf, unsigned len) = 0;
virtual int Read( char *pBuf, int iFrames ) = 0;
virtual ~RageSoundReader() { }
virtual RageSoundReader *Copy() const = 0;
virtual int GetSampleRate() const = 0;
+11 -15
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@@ -345,10 +345,10 @@ int RageSoundReader_Chain::ReadBlock( int16_t *pBuffer, int iFrames )
/* We have only one source, and it matches our target. Don't mix; read
* directly from the source into the destination. This is to optimize
* the common case of having one BGM track and no autoplay sounds. */
int iBytes = m_apActiveSounds.front()->pSound->Read( (char *) pBuffer, iFrames * sizeof(int16_t) * m_iChannels );
if( iBytes == 0 )
iFrames = m_apActiveSounds.front()->pSound->Read( (char *) pBuffer, iFrames );
if( iFrames == 0 )
ReleaseSound( m_apActiveSounds.front() );
return iBytes / (sizeof(int16_t) * m_iChannels);
return iFrames;
}
if( m_apActiveSounds.empty() )
@@ -369,20 +369,17 @@ int RageSoundReader_Chain::ReadBlock( int16_t *pBuffer, int iFrames )
RageSoundReader *pSound = m_apActiveSounds[i]->pSound;
ASSERT( pSound->GetNumChannels() == m_iChannels ); // guaranteed by ActivateSound and Finish
int iSamples = min( iFrames * pSound->GetNumChannels(), ARRAYLEN(Buffer) );
int iBytesRead = pSound->Read( (char *) Buffer, iSamples*sizeof(int16_t) );
if( iBytesRead == -1 || iBytesRead == 0 )
int iFramesRead = pSound->Read( (char *) Buffer, iSamples/pSound->GetNumChannels() );
if( iFramesRead == -1 || iFramesRead == 0 )
{
/* The sound is at EOF. Release it. */
ReleaseSound( m_apActiveSounds[i] );
continue;
}
int iSamplesRead = iBytesRead / sizeof(int16_t);
int iFramesRead = iSamplesRead / pSound->GetNumChannels();
iMaxFramesRead = max( iMaxFramesRead, iFramesRead );
mix.write( Buffer, iSamplesRead );
mix.write( Buffer, iFramesRead * sizeof(int16_t) * pSound->GetNumChannels() );
++i;
}
@@ -392,20 +389,19 @@ int RageSoundReader_Chain::ReadBlock( int16_t *pBuffer, int iFrames )
}
int RageSoundReader_Chain::Read( char *pBuffer, unsigned iLength )
int RageSoundReader_Chain::Read( char *pBuffer, int iFrames )
{
int iNumFramesToRead = iLength / (sizeof(int16_t) * m_iChannels);
int iTotalFramesRead = 0;
/* If we have no sources, and no more sounds to play, EOF. */
while( iNumFramesToRead > 0 && (!m_apActiveSounds.empty() || m_iNextSound < m_aSounds.size()) )
while( iFrames > 0 && (!m_apActiveSounds.empty() || m_iNextSound < m_aSounds.size()) )
{
int iFramesRead = ReadBlock( (int16_t *) pBuffer, iNumFramesToRead );
int iFramesRead = ReadBlock( (int16_t *) pBuffer, iFrames );
if( iFramesRead == -1 )
return -1;
m_iCurrentFrame += iFramesRead;
iNumFramesToRead -= iFramesRead;
iFrames -= iFramesRead;
iTotalFramesRead += iFramesRead;
pBuffer += iFramesRead * sizeof(int16_t) * m_iChannels;
@@ -417,7 +413,7 @@ int RageSoundReader_Chain::Read( char *pBuffer, unsigned iLength )
}
}
return iTotalFramesRead * sizeof(int16_t) * m_iChannels;
return iTotalFramesRead;
}
int RageSoundReader_Chain::GetLength() const
+1 -1
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@@ -34,7 +34,7 @@ public:
/* It rarely makes sense to set an approximate time for a chained sound, since any
* error in overlap will become obvious. */
int SetPosition_Fast( int iFrame ) { return SetPosition_Accurate( iFrame ); }
int Read( char *buf, unsigned len );
int Read( char *pBuf, int iFrames );
int GetSampleRate() const { return m_iActualSampleRate; }
unsigned GetNumChannels() const { return m_iChannels; }
bool IsStreamingFromDisk() const;
@@ -107,9 +107,9 @@ bool RageSoundReader_Split::SetProperty( const RString &sProperty, float fValue
return false;
}
int RageSoundReader_Split::Read( char *pBuf, unsigned iBytes )
int RageSoundReader_Split::Read( char *pBuf, int iFrames )
{
m_iRequestFrames = iBytes / (sizeof(int16_t) * m_iNumOutputChannels);
m_iRequestFrames = iFrames;
if( !m_pImpl->ReadBuffer() )
{
this->SetError( m_pImpl->m_pSource->GetError() );
@@ -126,7 +126,7 @@ int RageSoundReader_Split::Read( char *pBuf, unsigned iBytes )
iBytesAvailable -= iSkipBytes;
}
int iFramesWanted = iBytes / (sizeof(int16_t) * m_iNumOutputChannels);
int iFramesWanted = iFrames;
int iFramesAvailable = iBytesAvailable / (sizeof(int16_t) * m_pImpl->m_pSource->GetNumChannels());
iFramesAvailable = min( iFramesAvailable, iFramesWanted );
@@ -149,7 +149,7 @@ int RageSoundReader_Split::Read( char *pBuf, unsigned iBytes )
* memory can be freed. */
m_iRequestFrames = 0;
m_pImpl->ReadBuffer();
return iFramesAvailable * (sizeof(int16_t) * m_iNumOutputChannels);
return iFramesAvailable;
}
bool RageSoundSplitterImpl::ReadBuffer()
@@ -186,13 +186,14 @@ bool RageSoundSplitterImpl::ReadBuffer()
int iBytesToRead = iFramesToRead * sizeof(int16_t) * m_pSource->GetNumChannels();
int iOldSizeBytes = m_sBuffer.size();
m_sBuffer.resize( iOldSizeBytes + iBytesToRead );
int iGotBytes = m_pSource->Read( &m_sBuffer[0] + iOldSizeBytes, iBytesToRead );
if( iGotBytes == -1 )
int iGotFrames = m_pSource->Read( &m_sBuffer[0] + iOldSizeBytes, iFramesToRead );
if( iGotFrames == -1 )
{
m_sBuffer.resize( iOldSizeBytes );
return false;
}
int iGotBytes = iGotFrames * sizeof(int16_t) * m_pSource->GetNumChannels();
m_sBuffer.resize( iOldSizeBytes + iGotBytes );
return true;
}
+1 -1
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@@ -18,7 +18,7 @@ public:
virtual int GetLength_Fast() const;
virtual int SetPosition_Accurate( int iFrame );
virtual int SetPosition_Fast( int iFrame );
virtual int Read( char *pBuf, unsigned iBytes );
virtual int Read( char *pBuf, int iFrames );
virtual int GetSampleRate() const;
virtual unsigned GetNumChannels() const;
virtual bool IsStreamingFromDisk() const;
+1 -1
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@@ -17,7 +17,7 @@ public:
virtual int GetLength_Fast() const { return m_pSource->GetLength_Fast(); }
virtual int SetPosition_Accurate( int iFrame ) { return m_pSource->SetPosition_Accurate( iFrame ); }
virtual int SetPosition_Fast( int iFrame ) { return m_pSource->SetPosition_Fast( iFrame ); }
virtual int Read( char *pBuf, unsigned iLen ) { return m_pSource->Read( pBuf, iLen ); }
virtual int Read( char *pBuf, int iFrames ) { return m_pSource->Read( pBuf, iFrames ); }
virtual int GetSampleRate() const { return m_pSource->GetSampleRate(); }
virtual unsigned GetNumChannels() const { return m_pSource->GetNumChannels(); }
virtual bool IsStreamingFromDisk() const { return m_pSource->IsStreamingFromDisk(); }
+6 -5
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@@ -741,12 +741,12 @@ static void mono_to_stereo( char *dst, const char *src, unsigned len )
}
}
int RageSoundReader_MP3::Read( char *buf, unsigned len )
int RageSoundReader_MP3::Read( char *buf, int iFrames )
{
uint32_t iFramesWritten = 0;
uint32_t bw = 0;
ASSERT( (len % (sizeof(int16_t)*2)) == 0 );
unsigned len = iFrames * sizeof(int16_t) * GetNumChannels();
while( bw < len )
{
if( mad->outleft > 0 )
@@ -763,6 +763,7 @@ int RageSoundReader_MP3::Read( char *buf, unsigned len )
memcpy( buf + bw, mad->outbuf + mad->outpos, cpysize );
bw += cpysize * Ratio;
iFramesWritten += (cpysize * Ratio) / (sizeof(int16_t) * GetNumChannels());
mad->outpos += cpysize;
mad->outleft -= cpysize;
continue;
@@ -771,14 +772,14 @@ int RageSoundReader_MP3::Read( char *buf, unsigned len )
/* Decode more from the MP3 stream. */
int ret = do_mad_frame_decode();
if( ret == 0 )
return bw;
return iFramesWritten;
if( ret == -1 )
return -1;
synth_output();
}
return bw;
return iFramesWritten;
}
bool RageSoundReader_MP3::MADLIB_rewind()
+1 -1
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@@ -17,7 +17,7 @@ public:
int GetLength_Fast() const { return GetLengthConst(true); }
int SetPosition_Accurate( int iSample );
int SetPosition_Fast( int iSample );
int Read(char *buf, unsigned len);
int Read( char *pBuf, int iFrames );
int GetSampleRate() const { return SampleRate; }
int GetNextSourceFrame() const;
+5 -8
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@@ -9,31 +9,28 @@ RageSoundReader_Pan::RageSoundReader_Pan( RageSoundReader *pSource ):
}
int RageSoundReader_Pan::Read( char *pBuf, unsigned iLen )
int RageSoundReader_Pan::Read( char *pBuf, int iFrames )
{
/* If the source is mono, it'll be converted to stereo; read half as many frames,
* so we have space. */
if( m_pSource->GetNumChannels() == 1 )
iLen /= 2;
iFrames /= 2;
int iRet = m_pSource->Read( pBuf, iLen );
int iSamples = iRet / sizeof(uint16_t);
iFrames = m_pSource->Read( pBuf, iFrames );
int iSamples = iFrames * m_pSource->GetNumChannels();
int16_t *pSampleBuf = (int16_t *) pBuf;
if( m_pSource->GetNumChannels() == 1 )
{
RageSoundUtil::ConvertMonoToStereoInPlace( pSampleBuf, iSamples );
iRet *= 2;
iSamples *= 2;
}
int iFrames = iSamples / GetNumChannels();
/* This block goes from iStreamFrame to iStreamFrame+iGotFrames. */
if( GetNumChannels() == 2 && m_fPan != 0.0 )
RageSoundUtil::Pan( pSampleBuf, iFrames, m_fPan );
return iRet;
return iFrames;
}
unsigned RageSoundReader_Pan::GetNumChannels() const
+1 -1
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@@ -11,7 +11,7 @@ public:
RageSoundReader_Pan( RageSoundReader *pSource );
RageSoundReader_Pan *Copy() const { return new RageSoundReader_Pan(*this); }
virtual unsigned GetNumChannels() const;
virtual int Read( char *pBuf, unsigned iLen );
virtual int Read( char *pBuf, int iFrames );
virtual bool SetProperty( const RString &sProperty, float fValue );
private:
@@ -32,7 +32,7 @@ RageSoundReader_PitchChange::RageSoundReader_PitchChange( const RageSoundReader_
m_fPitchRatio = cpy.m_fPitchRatio;
}
int RageSoundReader_PitchChange::Read( char *pBuf, unsigned iLen )
int RageSoundReader_PitchChange::Read( char *pBuf, int iFrames )
{
/* Changing the ratios will tell the speed changer to change ratios, but it
* can't change immediately; it'll change on the next slice. The resampler
@@ -44,7 +44,7 @@ int RageSoundReader_PitchChange::Read( char *pBuf, unsigned iLen )
if( m_pSpeedChange->NextReadWillStep() )
m_pResample->SetRate( m_fPitchRatio );
return RageSoundReader_Filter::Read( pBuf, iLen );
return RageSoundReader_Filter::Read( pBuf, iFrames );
}
bool RageSoundReader_PitchChange::SetProperty( const RString &sProperty, float fValue )
+1 -1
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@@ -13,7 +13,7 @@ public:
RageSoundReader_PitchChange( RageSoundReader *pSource );
RageSoundReader_PitchChange( const RageSoundReader_PitchChange &cpy );
virtual int Read( char *pBuf, unsigned iLen );
virtual int Read( char *pBuf, int iFrames );
virtual bool SetProperty( const RString &sProperty, float fValue );
void SetSpeedRatio( float fRatio ) { m_fSpeedRatio = fRatio; }
+14 -12
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@@ -61,7 +61,8 @@ bool RageSoundReader_Preload::Open( RageSoundReader *pSource )
return false; /* Don't bother trying to preload it. */
char buffer[1024];
int iCnt = pSource->Read(buffer, sizeof(buffer));
int iBytesPerFrame = m_iChannels * sizeof(int16_t);
int iCnt = pSource->Read( buffer, sizeof(buffer) / iBytesPerFrame );
if( iCnt < 0 )
{
@@ -74,7 +75,7 @@ bool RageSoundReader_Preload::Open( RageSoundReader *pSource )
break; /* eof */
/* Add the buffer. */
m_Buffer.Get()->append( buffer, buffer+iCnt );
m_Buffer.Get()->append( buffer, buffer+iCnt*iBytesPerFrame );
if( m_Buffer.Get()->size() > max_prebuf_size )
return false; /* too big */
@@ -97,12 +98,12 @@ int RageSoundReader_Preload::GetLength_Fast() const
int RageSoundReader_Preload::SetPosition_Accurate( int iFrame )
{
m_iPosition = iFrame * samplesize;
m_iPosition = iFrame;
m_iPosition = lrintf(m_iPosition / m_fRate);
if( m_iPosition >= int(m_Buffer->size()) )
if( m_iPosition >= int(m_Buffer->size() / samplesize) )
{
m_iPosition = m_Buffer->size();
m_iPosition = m_Buffer->size() / samplesize;
return 0;
}
@@ -116,18 +117,19 @@ int RageSoundReader_Preload::SetPosition_Fast( int iFrame )
int RageSoundReader_Preload::GetNextSourceFrame() const
{
return lrintf(m_iPosition * m_fRate) / samplesize;
return lrintf(m_iPosition * m_fRate);
}
int RageSoundReader_Preload::Read( char *pBuffer, unsigned iLen )
int RageSoundReader_Preload::Read( char *pBuffer, int iFrames )
{
const unsigned bytes_avail = m_Buffer->size() - m_iPosition;
const int iSizeFrames = m_Buffer->size() / samplesize;
const int iFramesAvail = iSizeFrames - m_iPosition;
iLen = min( iLen, bytes_avail );
memcpy( pBuffer, m_Buffer->data()+m_iPosition, iLen );
m_iPosition += iLen;
iFrames = min( iFrames, iFramesAvail );
memcpy( pBuffer, m_Buffer->data() + (m_iPosition * samplesize), iFrames * samplesize );
m_iPosition += iFrames;
return iLen;
return iFrames;
}
RageSoundReader_Preload *RageSoundReader_Preload::Copy() const
+1 -1
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@@ -17,7 +17,7 @@ public:
int GetLength_Fast() const;
int SetPosition_Accurate( int iFrame );
int SetPosition_Fast( int iFrame );
int Read( char *pBuffer, unsigned iLength );
int Read( char *pBuffer, int iLength );
int GetSampleRate() const { return m_iSampleRate; }
unsigned GetNumChannels() const { return m_iChannels; }
bool IsStreamingFromDisk() const { return false; }
@@ -693,12 +693,10 @@ int RageSoundReader_Resample_Good::SetPosition_Fast( int iFrame )
return iFrame;
}
int RageSoundReader_Resample_Good::Read( char *pBuf_, unsigned iLen )
int RageSoundReader_Resample_Good::Read( char *pBuf_, int iFrames )
{
int iChannels = m_apResamplers.size();
int iBytesPerFrame = sizeof(int16_t) * iChannels;
int iFrames = iLen / iBytesPerFrame; /* bytes -> frames */
int16_t *pBuf = (int16_t *) pBuf_;
int iFramesRead = 0;
@@ -725,32 +723,27 @@ int RageSoundReader_Resample_Good::Read( char *pBuf_, unsigned iLen )
iFramesRead += iGotFrames;
}
return iFramesRead * iBytesPerFrame;
return iFramesRead;
}
return m_pSource->Read( pBuf_, iLen );
return m_pSource->Read( pBuf_, iFrames );
}
{
int iFramesNeeded = m_apResamplers[0]->NumInputsForOutputSamples(iFrames);
int iBytesNeeded = iFramesNeeded * sizeof(int16_t) * iChannels;
int16_t *pTmpBuf = (int16_t *) alloca( iBytesNeeded );
int16_t *pTmpBuf = (int16_t *) alloca( iFramesNeeded * sizeof(int16_t) * iChannels );
ASSERT( pTmpBuf );
int iBytesIn = m_pSource->Read( (char *) pTmpBuf, iBytesNeeded );
int iFramesIn = m_pSource->Read( (char *) pTmpBuf, iFramesNeeded );
if( iBytesIn == -1 )
if( iFramesIn == -1 )
{
SetError( m_pSource->GetError() );
return -1;
}
iBytesNeeded -= iBytesIn;
iFramesNeeded -= iBytesIn / (sizeof(int16_t) * iChannels);
const int iSamplesIn = iFramesIn * iChannels;
const int iSamplesIn = iBytesIn / sizeof(int16_t);
const int iFramesIn = iSamplesIn / iChannels;
float *pFloatBuf = (float *) alloca( iSamplesIn * sizeof(float) );
float *pFloatBuf = (float *) alloca( iFramesIn * sizeof(float) );
float *pFloatOut = (float *) alloca( iFrames * sizeof(float) );
for( int iChannel = 0; iChannel < iChannels; ++iChannel )
{
@@ -775,7 +768,7 @@ int RageSoundReader_Resample_Good::Read( char *pBuf_, unsigned iLen )
}
}
return iFramesRead * iBytesPerFrame;
return iFramesRead;
}
/*
@@ -18,7 +18,7 @@ public:
int GetLength_Fast() const;
int SetPosition_Accurate( int iFrame );
int SetPosition_Fast( int iFrame );
int Read( char *pBuf, unsigned iLen );
int Read( char *pBuf, int iFrames );
virtual ~RageSoundReader_Resample_Good();
RageSoundReader_Resample_Good *Copy() const;
bool SetProperty( const RString &sProperty, float fValue );
+11 -11
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@@ -94,14 +94,14 @@ void RageSoundReader_SpeedChange::FillData( int iMaxFrames )
* we average out the short block. */
while( iMaxFrames > 0 )
{
int iSamplesToRead = (iMaxFrames - m_iDataBufferAvailFrames)*m_Channels.size();
int iBytesToRead = iSamplesToRead*sizeof(int16_t);
int iFramesToRead = iMaxFrames - m_iDataBufferAvailFrames;
int iBytesToRead = iFramesToRead * m_Channels.size() * sizeof(int16_t);
if( iBytesToRead <= 0 )
return;
int16_t *pTempBuffer = (int16_t *) alloca( iBytesToRead );
int iGotBytes = m_pSource->Read( (char *) pTempBuffer, iBytesToRead );
int iGotFrames = iGotBytes / (m_Channels.size()*sizeof(int16_t));
int iGotFrames = m_pSource->Read( (char *) pTempBuffer, iFramesToRead );
// if( iGotFrames == -1 ) XXX
if( !iGotFrames )
return;
@@ -229,7 +229,7 @@ int RageSoundReader_SpeedChange::GetCursorAvail() const
return iCursorAvail;
}
int RageSoundReader_SpeedChange::Read( char *buf, unsigned iLen )
int RageSoundReader_SpeedChange::Read( char *buf, int iFrames )
{
int16_t *pBuf = (int16_t *) buf;
@@ -242,7 +242,7 @@ int RageSoundReader_SpeedChange::Read( char *buf, unsigned iLen )
{
/* Fast path: the buffer is empty, and we're not scaling the audio. Read directly
* into the output buffer, to eliminate memory and copying overhead. */
return m_pSource->Read( (char *) pBuf, iLen );
return m_pSource->Read( (char *) pBuf, iFrames );
}
if( iCursorAvail == 0 )
@@ -254,11 +254,11 @@ int RageSoundReader_SpeedChange::Read( char *buf, unsigned iLen )
}
/* copy GetWindowSizeFrames() from iCorrelatedPos */
int iFramesLen = iLen / (m_Channels.size()*sizeof(int16_t));
int iFramesLen = iFrames;
int iFramesAvail = min( iCursorAvail, iFramesLen );
iLen -= iFramesAvail * sizeof(int16_t) * m_Channels.size();
int iBytesRead = iFramesAvail * sizeof(int16_t) * m_Channels.size();
iFrames -= iFramesAvail;
int iFramesRead = iFramesAvail;
int iWindowSizeFrames = GetWindowSizeFrames();
while( iFramesAvail-- )
@@ -274,8 +274,8 @@ int RageSoundReader_SpeedChange::Read( char *buf, unsigned iLen )
++m_iPos;
}
if( iBytesRead )
return iBytesRead;
if( iFramesRead )
return iFramesRead;
}
}
+1 -1
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@@ -12,7 +12,7 @@ public:
virtual int SetPosition_Accurate( int iFrame );
virtual int SetPosition_Fast( int iFrame );
virtual int Read( char *buf, unsigned len );
virtual int Read( char *pBuf, int iFrames );
virtual RageSoundReader_SpeedChange *Copy() const { return new RageSoundReader_SpeedChange(*this); }
virtual bool SetProperty( const RString &sProperty, float fValue );
virtual int GetNextSourceFrame() const;
+12 -10
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@@ -165,11 +165,11 @@ int RageSoundReader_Vorbisfile::SetPosition( int iFrame, bool accurate )
return iFrame;
}
int RageSoundReader_Vorbisfile::Read(char *buf, unsigned len)
int RageSoundReader_Vorbisfile::Read( char *buf, int iFrames )
{
int bytes_read = 0;
int frames_read = 0;
while( len && !eof )
while( iFrames && !eof )
{
const int bytes_per_frame = sizeof(int16_t)*channels;
@@ -192,9 +192,10 @@ int RageSoundReader_Vorbisfile::Read(char *buf, unsigned len)
* That way, corruptions in the file won't casue desyncs. */
/* In bytes: */
int silence = (curofs - read_offset) * bytes_per_frame;
int iSilentFrames = curofs - read_offset;
iSilentFrames = min( iSilentFrames, (int) iFrames );
int silence = iSilentFrames * bytes_per_frame;
CHECKPOINT_M( ssprintf("p %i,%i: %i frames of silence needed", curofs, read_offset, silence) );
silence = min( silence, (int) len );
memset( buf, 0, silence );
ret = silence;
@@ -205,9 +206,9 @@ int RageSoundReader_Vorbisfile::Read(char *buf, unsigned len)
{
int bstream;
#if defined(INTEGER_VORBIS)
ret = ov_read( vf, buf, len, &bstream );
ret = ov_read( vf, buf, iFrames * bytes_per_frame, &bstream );
#else // float vorbis decoder
ret = ov_read( vf, buf, len, (BYTE_ORDER == BIG_ENDIAN)?1:0, 2, 1, &bstream );
ret = ov_read( vf, buf, iFrames * bytes_per_frame, (BYTE_ORDER == BIG_ENDIAN)?1:0, 2, 1, &bstream );
#endif
{
vorbis_info *vi = ov_info( vf, -1 );
@@ -234,14 +235,15 @@ int RageSoundReader_Vorbisfile::Read(char *buf, unsigned len)
}
}
int iFramesRead = ret / bytes_per_frame;
read_offset += ret / bytes_per_frame;
buf += ret;
bytes_read += ret;
len -= ret;
frames_read += iFramesRead;
iFrames -= iFramesRead;
}
return bytes_read;
return frames_read;
}
int RageSoundReader_Vorbisfile::GetSampleRate() const
+1 -1
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@@ -18,7 +18,7 @@ public:
int GetLength_Fast() const;
int SetPosition_Accurate( int iFrame ) { return SetPosition( iFrame, true ); }
int SetPosition_Fast( int iFrame ) { return SetPosition( iFrame, false ); }
int Read(char *buf, unsigned len);
int Read( char *pBuf, int iFrames );
int GetSampleRate() const;
unsigned GetNumChannels() const { return channels; }
int GetNextSourceFrame() const;
+21 -16
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@@ -42,7 +42,7 @@ struct WavReader
WavReader( RageFile &f, const RageSoundReader_WAV::WavData &data ):
m_File(f), m_WavData(data) { }
virtual ~WavReader() { }
virtual int Read( char *buf, unsigned len ) = 0;
virtual int Read( char *pBuf, int iFrames ) = 0;
virtual int GetLength() const = 0;
virtual bool Init() = 0;
virtual int SetPosition( int iFrame ) = 0;
@@ -72,27 +72,28 @@ struct WavReaderPCM: public WavReader
return true;
}
int Read( char *buf, unsigned len )
int Read( char *buf, int iFrames )
{
int len = iFrames * m_WavData.m_iChannels * sizeof(int16_t);
if( m_WavData.m_iBitsPerSample == 8 )
len /= 2;
const unsigned iBytesLeftInDataChunk = m_WavData.m_iDataChunkSize - (m_File.Tell() - m_WavData.m_iDataChunkPos);
const int iBytesLeftInDataChunk = m_WavData.m_iDataChunkSize - (m_File.Tell() - m_WavData.m_iDataChunkPos);
len = min( len, iBytesLeftInDataChunk );
int iGot = m_File.Read( buf, len );
int iGotSamples = 0;
switch( m_WavData.m_iBitsPerSample )
{
case 8:
Convert8bitTo16bit( buf, iGot );
iGot *= 2;
iGotSamples = iGot;
break;
case 16:
Convert16BitFromLittleEndian( (int16_t *) buf, iGot/2 );
iGot &= ~1;
iGotSamples = iGot / 2;
break;
}
return iGot;
return iGotSamples / m_WavData.m_iChannels;
}
int GetLength() const
@@ -286,10 +287,11 @@ public:
return true;
}
int Read( char *buf, unsigned len )
int Read( char *buf, int iFrames )
{
unsigned got = 0;
while( got < len )
int iBytesPerFrame = m_WavData.m_iChannels * sizeof(int16_t);
int iGotFrames = 0;
while( iGotFrames < (int) iFrames )
{
if( m_iBufferUsed == m_iBufferAvail )
{
@@ -299,13 +301,16 @@ public:
if( m_iBufferAvail == 0 )
break; /* EOF */
int iBytesToCopy = min( m_iBufferAvail-m_iBufferUsed, (int) (len-got) );
memcpy( buf+got, m_pBuffer+m_iBufferUsed, iBytesToCopy );
int iFramesToCopy = (m_iBufferAvail-m_iBufferUsed) / iBytesPerFrame;
iFramesToCopy = min( iFramesToCopy, (int) (iFrames-iGotFrames) );
int iBytesToCopy = iFramesToCopy * iBytesPerFrame;
memcpy( buf, m_pBuffer+m_iBufferUsed, iBytesToCopy );
m_iBufferUsed += iBytesToCopy;
got += iBytesToCopy;
iGotFrames += iFramesToCopy;
buf += iBytesToCopy;
}
return got;
return iGotFrames;
}
int GetLength() const
@@ -526,10 +531,10 @@ int RageSoundReader_WAV::GetNextSourceFrame() const
return m_pImpl->GetNextSourceFrame();
}
int RageSoundReader_WAV::Read( char *buf, unsigned len )
int RageSoundReader_WAV::Read( char *pBuf, int iFrames )
{
ASSERT( m_pImpl != NULL );
return m_pImpl->Read( buf, len );
return m_pImpl->Read( pBuf, iFrames );
}
RageSoundReader_WAV::RageSoundReader_WAV()
+1 -1
View File
@@ -16,7 +16,7 @@ public:
int GetLength_Fast() const { return GetLength(); }
int SetPosition_Accurate( int iFrame ) { return SetPosition(iFrame); }
int SetPosition_Fast( int iFrame ) { return SetPosition(iFrame); }
int Read( char *buf, unsigned len );
int Read( char *pBuf, int iFrames );
int GetSampleRate() const { return m_WavData.m_iSampleRate; }
unsigned GetNumChannels() const { return m_WavData.m_iChannels; }
int GetNextSourceFrame() const;