hack to get scrolling coords and env mapping working at the same time
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@@ -430,6 +430,10 @@ void Model::DrawPrimitives()
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else
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else
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{
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{
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DISPLAY->SetTexture( 1, NULL );
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DISPLAY->SetTexture( 1, NULL );
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// set current texture back to 0 or else texture transform applied above
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// isn't used. Why?!?
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DISPLAY->SetTexture( 0, mat.diffuse.GetCurrentTexture() );
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}
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}
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/* go */
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/* go */
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