add simple, hacky clock; due for a rewrite.
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After Width: | Height: | Size: 2.9 KiB |
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local t = Def.ActorFrame {};
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local bOpen = false;
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local function GetTime(self)
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-- Painfully ugly, sorry.
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local c = self:GetChildren();
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local tTime = { Hour = nil, Minute = nil, Second = nil, Append = nil};
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if Hour() then tTime.Hour = Hour() else tTime.Hour = 0 end;
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if Minute() then tTime.Minute = Minute() else tTime.Minute = 0 end;
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if Second() then tTime.Second = Second() else tTime.Second = 0 end;
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if( Hour() < 12 ) then
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tTime.Append = "AM"
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else
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tTime.Append = "PM"
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end;
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if( Hour() == 0 ) then
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tTime.Hour = 12;
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end;
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c.Time:settextf("%02i:%02i:%02i %s",tTime.Hour,tTime.Minute,tTime.Second,tTime.Append);
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end;
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t[#t+1] = Def.ActorFrame {
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Def.ActorFrame {
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LoadActor(THEME:GetPathB("","_frame 3x3"),"rounded black",96,12) .. {
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Name="Background";
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};
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LoadFont("Common Normal") .. {
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Text="Test";
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Name="Time";
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InitCommand=cmd(zoom,0.675);
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};
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--
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BeginCommand=function(self)
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self:SetUpdateFunction( GetTime );
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self:SetUpdateRate( 1/30 );
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end;
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};
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ToggleConsoleDisplayMessageCommand=function(self)
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bOpen = not bOpen;
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if bOpen then self:playcommand("Show") else self:playcommand("Hide") end
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end;
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InitCommand=cmd(x,SCREEN_RIGHT-50;y,10;zoomy,0);
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ShowCommand=cmd(finishtweening;zoomx,1;zoomy,0;bounceend,0.125;zoomy,1);
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HideCommand=cmd(finishtweening;zoom,1;bouncebegin,0.125;zoomy,0);
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};
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return t;
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