[sm130attacks -> sm130futures] Bringing it in.

Help will be needed to make Song Attacks work by default.

Yes, that means I want no activated attacks to mean DQ.
This commit is contained in:
Jason Felds
2011-05-05 13:48:04 -04:00
5 changed files with 23 additions and 7 deletions
+5 -4
View File
@@ -2326,10 +2326,10 @@ Mines,4="mod,attackmines;name,AttackMines"
# Mines,4="mod,attackmines;name,AttackMines"
Attacks="3"
AttacksDefault="mod,no randomattacks,no songattacks"
Attacks,1="name,Off"
AttacksDefault="mod,songattacks"
Attacks,3="mod,no randomattacks,no songattacks;name,Off"
Attacks,2="mod,randomattacks;name,RandomAttacks"
Attacks,3="mod,songattacks;name,SongAttacks"
Attacks,1="name,SongAttacks"
PlayerAutoPlay="2"
PlayerAutoPlayDefault="mod,no playerautoplay"
@@ -3668,7 +3668,7 @@ CancelTransitionsOut=true
PlayMusic=false
TimerSeconds=-1
ShowStyleIcon=false
LineNames="1,2,3,4,5,6,R,7,8,9,10,11,12,13,14,15,16"
LineNames="1,2,3,4,5,6,R,7,8,9,10,Attacks,11,12,13,14,15,16"
Line1="list,Speed"
Line2="list,Accel"
Line3="list,Effect"
@@ -3680,6 +3680,7 @@ Line7="list,Scroll"
Line8="list,NoteSkins"
Line9="list,Holds"
Line10="list,Mines"
LineAttacks="list,Attacks"
Line11="list,Hide"
Line12="list,Persp"
Line13="list,Assist"
+3 -2
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@@ -10,6 +10,7 @@
#include "Song.h"
#include "SongManager.h"
#include "Steps.h"
#include "Attack.h"
#include "PrefsManager.h"
/** @brief The maximum file size for edits. */
@@ -468,7 +469,7 @@ bool SMLoader::LoadFromSMFile( const RString &sPath, Song &out, bool bFromCache
// handle the data
/* Don't use GetMainAndSubTitlesFromFullTitle; that's only for heuristically
* splitting other formats that *don't* natively support #SUBTITLE. */
* splitting other formats that *don't* natively support #SUBTITLE. */
if( sValueName=="TITLE" )
out.m_sMainTitle = sParams[1];
@@ -540,7 +541,7 @@ bool SMLoader::LoadFromSMFile( const RString &sPath, Song &out, bool bFromCache
; /* ignore */
/* We calculate these. Some SMs in circulation have bogus values for
* these, so make sure we always calculate it ourself. */
* these, so make sure we always calculate it ourself. */
else if( sValueName=="FIRSTBEAT" )
{
if( bFromCache )
+1
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@@ -11,6 +11,7 @@
#include "Song.h"
#include "SongManager.h"
#include "Steps.h"
#include "Attack.h"
#include "PrefsManager.h"
/**
+13
View File
@@ -134,6 +134,19 @@ static void WriteGlobalTags( RageFile &f, const Song &out )
}
}
f.PutLine( ";" );
f.Write( "#ATTACKS:" );
for( unsigned j = 0; j < out.m_Attacks.size(); j++ )
{
const Attack &a = out.m_Attacks[j];
f.Write( ssprintf( "TIME=%.2f:LEN=%.2f:MODS=%s",
a.fStartSecond, a.fSecsRemaining, a.sModifiers.c_str() ) );
if( j+1 < out.m_Attacks.size() )
f.Write( ":" );
f.PutLine( "" );
}
f.PutLine( ";" );
f.Write( "#DELAYS:" );
for( unsigned i=0; i<out.m_Timing.m_StopSegments.size(); i++ )
+1 -1
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@@ -41,7 +41,7 @@
* @brief The internal version of the cache for StepMania.
*
* Increment this value to invalidate the current cache. */
const int FILE_CACHE_VERSION = 171;
const int FILE_CACHE_VERSION = 170;
/** @brief How long does a song sample last by default? */
const float DEFAULT_MUSIC_SAMPLE_LENGTH = 12.f;