Add Top Grades sort per profile. This allows each player to see their top grades based on the currently used profile.

The present implementation adds 2 new sorts for this, TOP_P1_Grades and TOP_P2_GRADES following the naming convention of TOP_GRADES which returns the machine grades.

I named the sort TopP1Grades rather than TopGradesP1 to prevent the "conflicting" banner error.

Eventually, I'd like to condense this to be 1 sort fed a playernumber or profile parameter in the future.

(cherry picked from commit 731ae501d8a14a196984bf7578afaa9351c22c5c)
This commit is contained in:
Crash Cringle
2024-02-25 09:36:11 -08:00
committed by teejusb
parent ec33a08ca5
commit 24876804ef
9 changed files with 89 additions and 3 deletions
+57
View File
@@ -17,6 +17,8 @@
#include "CommonMetrics.h"
#include "LuaBinding.h"
#include "EnumHelper.h"
#include "PlayerNumber.h"
#include <cmath>
#include <cstddef>
@@ -495,6 +497,35 @@ void SongUtil::SortSongPointerArrayByGrades( std::vector<Song*> &vpSongsInOut, b
vpSongsInOut[i] = vals[i].first;
}
void SongUtil::SortSongPointerArrayByProfileGrades( std::vector<Song*> &vpSongsInOut, bool bDescending, PlayerNumber pn )
{
/* Optimize by pre-writing a string to compare, since doing
* GetNumNotesWithGrade inside the sort is too slow. */
typedef std::pair<Song*, RString> val;
std::vector<val> vals;
vals.reserve( vpSongsInOut.size() );
for( unsigned i = 0; i < vpSongsInOut.size(); ++i )
{
Song *pSong = vpSongsInOut[i];
int iCounts[NUM_Grade];
const Profile *pProfile = PROFILEMAN->GetProfile(pn);
ASSERT( pProfile != nullptr );
pProfile->GetGrades( pSong, GAMESTATE->GetCurrentStyle(pn)->m_StepsType, iCounts );
RString foo;
foo.reserve(256);
for( int g=Grade_Tier01; g<NUM_Grade; ++g )
AppendOctal( iCounts[g], 3, foo );
vals.push_back( val(pSong, foo) );
}
sort( vals.begin(), vals.end(), bDescending ? CompDescending : CompAscending );
for( unsigned i = 0; i < vpSongsInOut.size(); ++i )
vpSongsInOut[i] = vals[i].first;
}
void SongUtil::SortSongPointerArrayByArtist( std::vector<Song*> &vpSongsInOut )
{
@@ -631,6 +662,32 @@ RString SongUtil::GetSectionNameFromSongAndSort( const Song* pSong, SortOrder so
case SORT_POPULARITY:
case SORT_RECENT:
return RString();
case SORT_TOP_GRADES_P1:
{
int iCounts[NUM_Grade];
PROFILEMAN->GetProfile(PLAYER_1)->GetGrades( pSong, GAMESTATE->GetCurrentStyle(PLAYER_1)->m_StepsType, iCounts );
for( int i=Grade_Tier01; i<NUM_Grade; ++i )
{
Grade g = (Grade)i;
if( iCounts[i] > 0 )
return ssprintf( "%4s x %d", GradeToLocalizedString(g).c_str(), iCounts[i] );
}
return GradeToLocalizedString( Grade_NoData );
}
case SORT_TOP_GRADES_P2:
{
int iCounts[NUM_Grade];
PROFILEMAN->GetProfile(PLAYER_2)->GetGrades( pSong, GAMESTATE->GetCurrentStyle(PLAYER_2)->m_StepsType, iCounts );
for( int i=Grade_Tier01; i<NUM_Grade; ++i )
{
Grade g = (Grade)i;
if( iCounts[i] > 0 )
return ssprintf( "%4s x %d", GradeToLocalizedString(g).c_str(), iCounts[i] );
}
return GradeToLocalizedString( Grade_NoData );
}
case SORT_TOP_GRADES:
{
int iCounts[NUM_Grade];