Add the NetworkManager to Makefile.
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@@ -175,9 +175,9 @@ Quad.h Sprite.cpp Sprite.h mathlib.c mathlib.h
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GlobalSingletons = \
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AnnouncerManager.cpp AnnouncerManager.h FontManager.cpp FontManager.h GameManager.cpp GameManager.h \
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GameState.cpp GameState.h InputFilter.cpp InputFilter.h InputMapper.cpp InputMapper.h InputQueue.cpp InputQueue.h \
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NoteSkinManager.cpp NoteSkinManager.h PrefsManager.cpp PrefsManager.h ProfileManager.cpp ProfileManager.h \
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ScreenManager.cpp ScreenManager.h SongManager.cpp SongManager.h ThemeManager.cpp ThemeManager.h \
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UnlockSystem.cpp UnlockSystem.h
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NetworkManager.cpp NetworkManager.h NoteSkinManager.cpp NoteSkinManager.h PrefsManager.cpp PrefsManager.h \
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ProfileManager.cpp ProfileManager.h ScreenManager.cpp ScreenManager.h SongManager.cpp SongManager.h \
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ThemeManager.cpp ThemeManager.h UnlockSystem.cpp UnlockSystem.h
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stepmania_SOURCES = $(Screens) $(DataStructures) $(FileTypes) $(StepMania) $(Arch) \
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$(ActorsInGameplayAndMenus) $(ActorsInMenus) $(ActorsInGameplay) \
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@@ -192,7 +192,7 @@ stepmania_LDADD = \
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$(GL_LIBS) \
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$(srcdir)/SDL-1.2.5/src/.libs/libSDL.a \
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$(srcdir)/SDL_sound-1.0.0/.libs/libSDL_sound.a \
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$(SDL_LIBS) -lSDL_image
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$(SDL_LIBS) -lSDL_image -lSDL_net
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INCLUDES = $(SDL_CFLAGS)
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# -O0 -g
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