Add the NetworkManager to Makefile.

This commit is contained in:
Sean Burke
2003-09-09 20:28:35 +00:00
parent cd872235fc
commit 24846c8a21
+4 -4
View File
@@ -175,9 +175,9 @@ Quad.h Sprite.cpp Sprite.h mathlib.c mathlib.h
GlobalSingletons = \
AnnouncerManager.cpp AnnouncerManager.h FontManager.cpp FontManager.h GameManager.cpp GameManager.h \
GameState.cpp GameState.h InputFilter.cpp InputFilter.h InputMapper.cpp InputMapper.h InputQueue.cpp InputQueue.h \
NoteSkinManager.cpp NoteSkinManager.h PrefsManager.cpp PrefsManager.h ProfileManager.cpp ProfileManager.h \
ScreenManager.cpp ScreenManager.h SongManager.cpp SongManager.h ThemeManager.cpp ThemeManager.h \
UnlockSystem.cpp UnlockSystem.h
NetworkManager.cpp NetworkManager.h NoteSkinManager.cpp NoteSkinManager.h PrefsManager.cpp PrefsManager.h \
ProfileManager.cpp ProfileManager.h ScreenManager.cpp ScreenManager.h SongManager.cpp SongManager.h \
ThemeManager.cpp ThemeManager.h UnlockSystem.cpp UnlockSystem.h
stepmania_SOURCES = $(Screens) $(DataStructures) $(FileTypes) $(StepMania) $(Arch) \
$(ActorsInGameplayAndMenus) $(ActorsInMenus) $(ActorsInGameplay) \
@@ -192,7 +192,7 @@ stepmania_LDADD = \
$(GL_LIBS) \
$(srcdir)/SDL-1.2.5/src/.libs/libSDL.a \
$(srcdir)/SDL_sound-1.0.0/.libs/libSDL_sound.a \
$(SDL_LIBS) -lSDL_image
$(SDL_LIBS) -lSDL_image -lSDL_net
INCLUDES = $(SDL_CFLAGS)
# -O0 -g