AbortGiveUp when pausing
This commit is contained in:
@@ -1123,6 +1123,8 @@ void ScreenGameplay::PauseGame( bool bPause )
|
|||||||
if( bPause && m_DancingState == STATE_OUTRO )
|
if( bPause && m_DancingState == STATE_OUTRO )
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
AbortGiveUp( false );
|
||||||
|
|
||||||
m_bPaused = bPause;
|
m_bPaused = bPause;
|
||||||
m_pSoundMusic->Pause( bPause );
|
m_pSoundMusic->Pause( bPause );
|
||||||
if( bPause )
|
if( bPause )
|
||||||
|
|||||||
Reference in New Issue
Block a user