AbortGiveUp when pausing

This commit is contained in:
Glenn Maynard
2005-04-01 02:34:22 +00:00
parent 3251fa2e28
commit 2480f22702
+2
View File
@@ -1122,6 +1122,8 @@ void ScreenGameplay::PauseGame( bool bPause )
/* Don't pause if we're already tweening out. */
if( bPause && m_DancingState == STATE_OUTRO )
return;
AbortGiveUp( false );
m_bPaused = bPause;
m_pSoundMusic->Pause( bPause );