AbortGiveUp when pausing
This commit is contained in:
@@ -1122,6 +1122,8 @@ void ScreenGameplay::PauseGame( bool bPause )
|
||||
/* Don't pause if we're already tweening out. */
|
||||
if( bPause && m_DancingState == STATE_OUTRO )
|
||||
return;
|
||||
|
||||
AbortGiveUp( false );
|
||||
|
||||
m_bPaused = bPause;
|
||||
m_pSoundMusic->Pause( bPause );
|
||||
|
||||
Reference in New Issue
Block a user