scattered ActorUtil::ResolvePath calls unneeded

This commit is contained in:
Glenn Maynard
2006-10-15 01:46:23 +00:00
parent 4ebd0192db
commit 2478ec0873
4 changed files with 5 additions and 11 deletions
-2
View File
@@ -42,8 +42,6 @@ void MeterDisplay::LoadFromNode( const XNode* pNode )
if( !ActorUtil::GetAttrPath(pNode, "StreamPath", sStreamPath) )
RageException::Throw( "%s: MeterDisplay: missing the \"StreamPath\" attribute", ActorUtil::GetWhere(pNode).c_str() );
ActorUtil::ResolvePath( sStreamPath, ActorUtil::GetWhere(pNode) );
m_sprStream.Load( sStreamPath );
m_sprStream->SetZoomX( m_fStreamWidth / m_sprStream->GetUnzoomedWidth() );
this->AddChild( m_sprStream );