move Trasform caching out of ActorScroller and into LuaExpressionTransform so that ScreenOptions can use it too.

add RowOn/OffCommand to ScreenOptions
This commit is contained in:
Chris Danford
2005-09-03 17:37:42 +00:00
parent a2740445ef
commit 24440aa3bf
13 changed files with 278 additions and 133 deletions
+48 -42
View File
@@ -13,6 +13,7 @@
#include "Command.h"
#include "GameCommand.h"
#include "OptionRowHandler.h"
#include "LuaBinding.h"
/*
@@ -73,6 +74,9 @@ static CString OPTION_EXPLANATION( CString s )
//REGISTER_SCREEN_CLASS( ScreenOptions ); // can't be instantiated
ScreenOptions::ScreenOptions( CString sClassName ) : ScreenWithMenuElements(sClassName),
NUM_ROWS_SHOWN (m_sName,"NumRowsShown"),
ROW_INIT_COMMAND (m_sName,"RowInitCommand"),
ROW_ON_COMMAND (m_sName,"RowOnCommand"),
ROW_OFF_COMMAND (m_sName,"RowOffCommand"),
EXPLANATION_X (m_sName,EXPLANATION_X_NAME,NUM_PLAYERS),
EXPLANATION_Y (m_sName,EXPLANATION_Y_NAME,NUM_PLAYERS),
EXPLANATION_ON_COMMAND (m_sName,EXPLANATION_ON_COMMAND_NAME,NUM_PLAYERS),
@@ -100,10 +104,10 @@ ScreenOptions::ScreenOptions( CString sClassName ) : ScreenWithMenuElements(sCla
m_OptionsNavigation = PREFSMAN->m_bArcadeOptionsNavigation? NAV_THREE_KEY:NAV_FIVE_KEY;
m_InputMode = INPUTMODE_SHARE_CURSOR;
m_exprRowPositionTransformFunction .SetFromExpression( THEME->GetMetric(m_sName,"RowPositionTransformFunction") );
m_exprRowOffScreenTopTransformFunction .SetFromExpression( THEME->GetMetric(m_sName,"RowOffScreenTopTransformFunction") );
m_exprRowOffScreenCenterTransformFunction .SetFromExpression( THEME->GetMetric(m_sName,"RowOffScreenCenterTransformFunction") );
m_exprRowOffScreenBottomTransformFunction .SetFromExpression( THEME->GetMetric(m_sName,"RowOffScreenBottomTransformFunction") );
m_exprRowPositionTransformFunction .SetFromExpression( THEME->GetMetric(m_sName,"RowPositionTransformFunction"), 1 );
m_exprRowOffScreenTopTransformFunction .SetFromExpression( THEME->GetMetric(m_sName,"RowOffScreenTopTransformFunction"), 1 );
m_exprRowOffScreenCenterTransformFunction .SetFromExpression( THEME->GetMetric(m_sName,"RowOffScreenCenterTransformFunction"), 1 );
m_exprRowOffScreenBottomTransformFunction .SetFromExpression( THEME->GetMetric(m_sName,"RowOffScreenBottomTransformFunction"), 1 );
}
@@ -249,6 +253,18 @@ void ScreenOptions::InitMenu( const vector<OptionRowDefinition> &vDefs, const ve
m_framePage.SortByDrawOrder();
FOREACH( OptionRow*, m_pRows, p )
{
int iIndex = p - m_pRows.begin();
Lua *L = LUA->Get();
LuaHelpers::Push( iIndex, L );
(*p)->m_pLuaInstance->Set( L, "iIndex" );
LUA->Release( L );
(*p)->RunCommands( ROW_INIT_COMMAND );
}
// poke once at all the explanation metrics so that we catch missing ones early
for( int r=0; r<(int)m_pRows.size(); r++ ) // foreach row
{
@@ -309,7 +325,7 @@ void ScreenOptions::BeginScreen()
CHECKPOINT;
PositionItems();
PositionRows();
PositionAllUnderlines();
PositionIcons();
RefreshAllIcons();
@@ -320,22 +336,15 @@ void ScreenOptions::BeginScreen()
AfterChangeValueOrRow( p );
CHECKPOINT;
/* It's tweening into position, but on the initial tween-in we only want to
* tween in the whole page at once. Since the tweens are nontrivial, it's
* easiest to queue the tweens and then force them to finish. */
for( int r=0; r<(int) m_pRows.size(); r++ ) // foreach options line
{
OptionRow &row = *m_pRows[r];
row.FinishTweening();
}
}
void ScreenOptions::TweenOnScreen()
{
ScreenWithMenuElements::TweenOnScreen();
FOREACH( OptionRow*, m_pRows, p )
(*p)->RunCommands( ROW_ON_COMMAND );
ON_COMMAND( m_sprPage );
FOREACH_HumanPlayer( p )
{
@@ -353,6 +362,16 @@ void ScreenOptions::TweenOnScreen()
m_framePage.SortByDrawOrder();
}
void ScreenOptions::TweenOffScreen()
{
ScreenWithMenuElements::TweenOffScreen();
FOREACH( OptionRow*, m_pRows, p )
(*p)->RunCommands( ROW_OFF_COMMAND );
OFF_COMMAND( m_framePage );
}
ScreenOptions::~ScreenOptions()
{
LOG->Trace( "ScreenOptions::~ScreenOptions()" );
@@ -614,7 +633,7 @@ void ScreenOptions::HandleScreenMessage( const ScreenMessage SM )
SCREENMAN->PlayStartSound();
OFF_COMMAND( m_framePage );
TweenOffScreen();
}
else if( SM == SM_GainFocus )
{
@@ -629,7 +648,7 @@ void ScreenOptions::HandleScreenMessage( const ScreenMessage SM )
}
void ScreenOptions::PositionItems()
void ScreenOptions::PositionRows()
{
const int total = NUM_ROWS_SHOWN;
const int halfsize = total / 2;
@@ -663,7 +682,9 @@ void ScreenOptions::PositionItems()
first_start = max( P1Choice - halfsize, 0 );
first_end = first_start + total;
second_start = second_end = first_end;
} else {
}
else
{
/* First half: */
const int earliest = min( P1Choice, P2Choice );
first_start = max( earliest - halfsize/2, 0 );
@@ -710,29 +731,14 @@ void ScreenOptions::PositionItems()
OptionRow &row = *Rows[i];
LuaExpression *pExpr = NULL;
if( i < first_start )
pExpr = &m_exprRowOffScreenTopTransformFunction;
else if( i < first_end )
pExpr = &m_exprRowPositionTransformFunction;
else if( i < second_start )
pExpr = &m_exprRowOffScreenCenterTransformFunction;
else if( i < second_end )
pExpr = &m_exprRowPositionTransformFunction;
else
pExpr = &m_exprRowOffScreenBottomTransformFunction;
LuaExpressionTransform *pExpr = NULL;
if( i < first_start ) pExpr = &m_exprRowOffScreenTopTransformFunction;
else if( i < first_end ) pExpr = &m_exprRowPositionTransformFunction;
else if( i < second_start ) pExpr = &m_exprRowOffScreenCenterTransformFunction;
else if( i < second_end ) pExpr = &m_exprRowPositionTransformFunction;
else pExpr = &m_exprRowOffScreenBottomTransformFunction;
Lua *L = LUA->Get();
pExpr->PushSelf( L );
ASSERT( !lua_isnil(L, -1) );
row.GetFrameDestination().PushSelf( L );
LuaHelpers::Push( pos, L );
LuaHelpers::Push( i, L );
LuaHelpers::Push( min( (int)Rows.size(), (int)NUM_ROWS_SHOWN ), L );
lua_call( L, 4, 0 ); // 4 args, 0 results
LUA->Release(L);
row.m_tsDestination = pExpr->GetPosition( pos, i, min( (int)Rows.size(), (int)NUM_ROWS_SHOWN ) );
bool bHidden =
i < first_start ||
@@ -745,7 +751,7 @@ void ScreenOptions::PositionItems()
if( ExitRow )
{
ExitRow->GetFrameDestination().SetY( SEPARATE_EXIT_ROW_Y );
ExitRow->m_tsDestination.pos.y = SEPARATE_EXIT_ROW_Y;
ExitRow->SetRowHidden( second_end != (int) Rows.size() );
}
}
@@ -762,7 +768,7 @@ void ScreenOptions::AfterChangeValueOrRow( PlayerNumber pn )
return;
/* Update m_fY and m_bHidden[]. */
PositionItems();
PositionRows();
/* Do positioning. */
PositionAllUnderlines();