move Trasform caching out of ActorScroller and into LuaExpressionTransform so that ScreenOptions can use it too.
add RowOn/OffCommand to ScreenOptions
This commit is contained in:
@@ -2386,6 +2386,9 @@ WarningCommand0=stoptweening;stopeffect;linear,0.2;zoomx,1
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[ScreenOptions]
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Fallback=ScreenWithMenuElements
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NumRowsShown=10
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RowInitCommand=
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RowOnCommand=
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RowOffCommand=
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RowPositionTransformFunction=function(self,positionIndex,itemIndex,numItems) self:y(SCREEN_CENTER_Y-152+34*positionIndex) end
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RowOffScreenTopTransformFunction=function(self,positionIndex,itemIndex,numItems) self:y(SCREEN_CENTER_Y-152+34*(-0.5)) end
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RowOffScreenCenterTransformFunction=function(self,positionIndex,itemIndex,numItems) self:y(SCREEN_CENTER_Y-152+34*(4.5)) end
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@@ -39,8 +39,6 @@ ActorScroller::ActorScroller()
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m_quadMask.SetBlendMode( BLEND_NO_EFFECT ); // don't change color values
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m_quadMask.SetUseZBuffer( true ); // we want to write to the Zbuffer
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m_quadMask.SetHidden( true );
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m_iSubdivisions = 1;
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}
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void ActorScroller::Load2(
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@@ -62,9 +60,9 @@ void ActorScroller::Load2(
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m_fMaskHeight = fItemHeight;
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m_exprTransformFunction.SetFromExpression(
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ssprintf("function(self,offset,itemIndex,numItems) return self:y(%f*offset) end",fItemHeight)
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ssprintf("function(self,offset,itemIndex,numItems) return self:y(%f*offset) end",fItemHeight),
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1
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);
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m_iSubdivisions = 1;
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m_bLoop = bLoop;
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m_fSecondsPerItem = fSecondsPerItem;
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@@ -101,8 +99,7 @@ void ActorScroller::Load3(
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m_fSecondsPerItem = fSecondsPerItem;
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m_fNumItemsToDraw = fNumItemsToDraw;
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m_bFastCatchup = bFastCatchup;
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m_exprTransformFunction.SetFromExpression( sTransformFunction );
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m_iSubdivisions = iSubdivisions;
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m_exprTransformFunction.SetFromExpression( sTransformFunction, iSubdivisions );
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m_fQuantizePixels = 0;
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m_bUseMask = bUseMask;
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m_bLoop = bLoop;
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@@ -143,7 +140,7 @@ void ActorScroller::LoadFromNode( const CString &sDir, const XNode *pNode )
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GET_VALUE( "ItemPaddingStart", fItemPaddingStart );
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GET_VALUE( "ItemPaddingEnd", fItemPaddingEnd );
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GET_VALUE( "TransformFunction", sTransformFunction );
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pNode->GetAttrValue( "Subdivisions", m_iSubdivisions );
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pNode->GetAttrValue( "Subdivisions", iSubdivisions );
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#undef GET_VALUE
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Load3(
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@@ -209,50 +206,17 @@ void ActorScroller::UpdateInternal( float fDeltaTime )
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m_fCurrentItem = fmodf( m_fCurrentItem, m_fNumItemsToDraw+1 );
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}
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const Actor::TweenState &ActorScroller::GetPosition( float fPositionOffsetFromCenter, int iItemIndex, int iNumItems )
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{
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PositionOffsetAndItemIndex key = { fPositionOffsetFromCenter, iItemIndex };
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map<PositionOffsetAndItemIndex,Actor::TweenState>::iterator iter = m_mapPositionToTweenStateCache.find( key );
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if( iter != m_mapPositionToTweenStateCache.end() )
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return iter->second;
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Actor a;
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Lua *L = LUA->Get();
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m_exprTransformFunction.PushSelf( L );
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ASSERT( !lua_isnil(L, -1) );
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a.PushSelf( L );
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LuaHelpers::Push( fPositionOffsetFromCenter, L );
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LuaHelpers::Push( iItemIndex, L );
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LuaHelpers::Push( iNumItems, L );
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lua_call( L, 4, 0 ); // 4 args, 0 results
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LUA->Release(L);
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return m_mapPositionToTweenStateCache[key] = a.DestTweenState();
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}
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void ActorScroller::PositionItem( Actor *pActor, float fPositionOffsetFromCenter, int iItemIndex, int iNumItems )
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{
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float fInterval = 1.0f / m_iSubdivisions;
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float fFloor = QuantizeDown( fPositionOffsetFromCenter, fInterval );
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float fCeil = QuantizeUp( fPositionOffsetFromCenter, fInterval );
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if( fFloor == fCeil )
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{
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pActor->DestTweenState() = GetPosition( fCeil, iItemIndex, iNumItems );
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}
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else
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{
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const Actor::TweenState &tsFloor = GetPosition( fFloor, iItemIndex, iNumItems );
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const Actor::TweenState &tsCeil = GetPosition( fCeil, iItemIndex, iNumItems );
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float fPercentTowardCeil = SCALE( fPositionOffsetFromCenter, fFloor, fCeil, 0.0f, 1.0f );
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Actor::TweenState::MakeWeightedAverage( pActor->DestTweenState(), tsFloor, tsCeil, fPercentTowardCeil );
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}
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}
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void ActorScroller::DrawPrimitives()
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{
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PositionItemsAndDrawPrimitives( true, true );
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}
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void ActorScroller::PositionItems()
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{
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PositionItemsAndDrawPrimitives( true, false );
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}
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void ActorScroller::PositionItemsAndDrawPrimitives( bool bPosition, bool bDrawPrimitives )
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{
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// Optimization: If we weren't loaded, then fall back to the ActorFrame logic
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if( !m_bLoaded )
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@@ -277,11 +241,11 @@ void ActorScroller::DrawPrimitives()
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if( m_bUseMask )
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{
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PositionItem( &m_quadMask, fPositionFullyOffScreenTop, -1, m_SubActors.size() );
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m_quadMask.Draw();
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if( bPosition ) m_exprTransformFunction.PositionItem( &m_quadMask, fPositionFullyOffScreenTop, -1, m_SubActors.size() );
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if( bDrawPrimitives ) m_quadMask.Draw();
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PositionItem( &m_quadMask, fPositionFullyOffScreenBottom, m_SubActors.size(), m_SubActors.size() );
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m_quadMask.Draw();
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if( bPosition ) m_exprTransformFunction.PositionItem( &m_quadMask, fPositionFullyOffScreenBottom, m_SubActors.size(), m_SubActors.size() );
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if( bDrawPrimitives ) m_quadMask.Draw();
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fFirstItemToDraw = fPositionFullyOffScreenTop + m_fCurrentItem;
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fLastItemToDraw = fPositionFullyOffScreenBottom + m_fCurrentItem;
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@@ -304,11 +268,15 @@ void ActorScroller::DrawPrimitives()
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else if( iIndex < 0 || iIndex >= (int)m_SubActors.size() )
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continue;
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PositionItem( m_SubActors[iIndex], fPosition, iIndex, m_SubActors.size() );
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if( bDelayedDraw )
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subs.push_back( m_SubActors[iIndex] );
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else
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m_SubActors[iIndex]->Draw();
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if( bPosition )
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m_exprTransformFunction.PositionItem( m_SubActors[iIndex], fPosition, iIndex, m_SubActors.size() );
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if( bDrawPrimitives )
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{
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if( bDelayedDraw )
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subs.push_back( m_SubActors[iIndex] );
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else
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m_SubActors[iIndex]->Draw();
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}
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}
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if( bDelayedDraw )
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@@ -6,6 +6,7 @@
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#include "ActorFrame.h"
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#include "Quad.h"
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struct XNode;
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#include "LuaExpressionTransform.h"
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class ActorScroller : public ActorFrame
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{
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@@ -32,6 +33,8 @@ public:
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virtual void UpdateInternal( float fDelta );
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virtual void DrawPrimitives(); // handles drawing and doesn't call ActorFrame::DrawPrimitives
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void PositionItems();
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void LoadFromNode( const CString &sDir, const XNode *pNode );
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virtual Actor *Copy() const;
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@@ -49,8 +52,9 @@ public:
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void PushSelf( lua_State *L );
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protected:
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void PositionItemsAndDrawPrimitives( bool bPosition, bool bDrawPrimitives );
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const Actor::TweenState &GetPosition( float fPositionOffsetFromCenter, int iItemIndex, int iNumItems );
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void PositionItem( Actor *pActor, float fPositionOffsetFromCenter, int iItemIndex, int iNumItems );
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bool m_bLoaded;
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float m_fCurrentItem; // Item at top of list, usually between 0 and m_SubActors.size(), approaches destination
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@@ -68,24 +72,7 @@ protected:
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float m_fMaskHeight;
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Quad m_quadMask;
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LuaExpression m_exprTransformFunction; // params: self,offset,itemIndex,numItems
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int m_iSubdivisions; // 1 == one evaluation per position
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struct PositionOffsetAndItemIndex
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{
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float fPositionOffsetFromCenter;
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int iItemIndex;
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bool operator<( const PositionOffsetAndItemIndex &other ) const
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{
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if( fPositionOffsetFromCenter < other.fPositionOffsetFromCenter )
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return true;
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else if( fPositionOffsetFromCenter > other.fPositionOffsetFromCenter )
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return false;
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else
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return iItemIndex < other.iItemIndex;
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}
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};
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map<PositionOffsetAndItemIndex,Actor::TweenState> m_mapPositionToTweenStateCache;
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LuaExpressionTransform m_exprTransformFunction; // params: self,offset,itemIndex,numItems
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};
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class ActorScrollerAutoDeleteChildren : public ActorScroller
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@@ -0,0 +1,85 @@
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#include "global.h"
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#include "LuaExpressionTransform.h"
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#include "LuaReference.h"
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#include "LuaManager.h"
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LuaExpressionTransform::LuaExpressionTransform()
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{
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m_pexprTransformFunction = new LuaExpression;
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m_iNumSubdivisions = 1;
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}
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void LuaExpressionTransform::SetFromExpression( const CString &sExpression, int iNumSubdivisions )
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{
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m_pexprTransformFunction->SetFromExpression( sExpression );
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m_iNumSubdivisions = iNumSubdivisions;
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}
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const Actor::TweenState &LuaExpressionTransform::GetPosition( float fPositionOffsetFromCenter, int iItemIndex, int iNumItems )
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{
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PositionOffsetAndItemIndex key = { fPositionOffsetFromCenter, iItemIndex };
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map<PositionOffsetAndItemIndex,Actor::TweenState>::iterator iter = m_mapPositionToTweenStateCache.find( key );
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if( iter != m_mapPositionToTweenStateCache.end() )
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return iter->second;
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Actor a;
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Lua *L = LUA->Get();
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m_pexprTransformFunction->PushSelf( L );
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ASSERT( !lua_isnil(L, -1) );
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a.PushSelf( L );
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LuaHelpers::Push( fPositionOffsetFromCenter, L );
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LuaHelpers::Push( iItemIndex, L );
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LuaHelpers::Push( iNumItems, L );
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lua_call( L, 4, 0 ); // 4 args, 0 results
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LUA->Release(L);
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return m_mapPositionToTweenStateCache[key] = a.DestTweenState();
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}
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void LuaExpressionTransform::PositionItem( Actor *pActor, float fPositionOffsetFromCenter, int iItemIndex, int iNumItems )
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{
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float fInterval = 1.0f / m_iNumSubdivisions;
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float fFloor = QuantizeDown( fPositionOffsetFromCenter, fInterval );
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float fCeil = QuantizeUp( fPositionOffsetFromCenter, fInterval );
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if( fFloor == fCeil )
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{
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pActor->DestTweenState() = GetPosition( fCeil, iItemIndex, iNumItems );
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}
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else
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{
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const Actor::TweenState &tsFloor = GetPosition( fFloor, iItemIndex, iNumItems );
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const Actor::TweenState &tsCeil = GetPosition( fCeil, iItemIndex, iNumItems );
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float fPercentTowardCeil = SCALE( fPositionOffsetFromCenter, fFloor, fCeil, 0.0f, 1.0f );
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Actor::TweenState::MakeWeightedAverage( pActor->DestTweenState(), tsFloor, tsCeil, fPercentTowardCeil );
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}
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}
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/*
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* (c) 2003-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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||||
* whom the Software is furnished to do so, provided that the above
|
||||
* copyright notice(s) and this permission notice appear in all copies of
|
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* the Software and that both the above copyright notice(s) and this
|
||||
* permission notice appear in supporting documentation.
|
||||
*
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||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
||||
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
||||
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
||||
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
||||
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
||||
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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@@ -0,0 +1,67 @@
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/* LuaExpressionTransform - . */
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#ifndef LuaExpressionTransform_H
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#define LuaExpressionTransform_H
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#include "Actor.h"
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class LuaExpression;
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#include <map>
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class LuaExpressionTransform
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{
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public:
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LuaExpressionTransform();
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void SetFromExpression( const CString &sExpression, int iNumSubdivisions );
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void PositionItem( Actor *pActor, float fPositionOffsetFromCenter, int iItemIndex, int iNumItems );
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const Actor::TweenState &GetPosition( float fPositionOffsetFromCenter, int iItemIndex, int iNumItems );
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protected:
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LuaExpression *m_pexprTransformFunction; // params: self,offset,itemIndex,numItems
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int m_iNumSubdivisions; // 1 == one evaluation per position
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struct PositionOffsetAndItemIndex
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{
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float fPositionOffsetFromCenter;
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int iItemIndex;
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bool operator<( const PositionOffsetAndItemIndex &other ) const
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{
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if( fPositionOffsetFromCenter < other.fPositionOffsetFromCenter )
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return true;
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else if( fPositionOffsetFromCenter > other.fPositionOffsetFromCenter )
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return false;
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else
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return iItemIndex < other.iItemIndex;
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}
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};
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map<PositionOffsetAndItemIndex,Actor::TweenState> m_mapPositionToTweenStateCache;
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};
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#endif
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/*
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* (c) 2003-2004 Chris Danford
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* All rights reserved.
|
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*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, and/or sell copies of the Software, and to permit persons to
|
||||
* whom the Software is furnished to do so, provided that the above
|
||||
* copyright notice(s) and this permission notice appear in all copies of
|
||||
* the Software and that both the above copyright notice(s) and this
|
||||
* permission notice appear in supporting documentation.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
||||
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
||||
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
||||
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
||||
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
||||
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||
* PERFORMANCE OF THIS SOFTWARE.
|
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*/
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@@ -100,6 +100,7 @@ HighScore.cpp HighScore.h \
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InputEventPlus.h \
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Inventory.cpp Inventory.h LuaFunctions.h \
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LuaReference.cpp LuaReference.h \
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LuaExpressionTransform.cpp LuaExpressionTransform.h \
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LyricsLoader.cpp LyricsLoader.h MenuInput.h \
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NoteData.cpp NoteData.h NoteDataUtil.cpp NoteDataUtil.h NoteDataWithScoring.cpp NoteDataWithScoring.h \
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NoteFieldPositioning.cpp NoteFieldPositioning.h NoteTypes.cpp NoteTypes.h NotesLoader.cpp NotesLoader.h \
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@@ -68,8 +68,9 @@ OptionRow::OptionRow( const OptionRowType *pSource )
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ZERO( m_OptionIcons );
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Clear();
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this->AddChild( &m_Frame );
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m_tsDestination.Init();
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}
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OptionRow::~OptionRow()
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@@ -590,11 +591,12 @@ void OptionRow::UpdateEnabledDisabled()
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bThisRowHasFocusByAll &= m_bRowHasFocus[p];
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bool bRowEnabled = !m_RowDef.m_vEnabledForPlayers.empty();
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if( m_Frame.DestTweenState() != m_FrameDestination.DestTweenState() )
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if( m_Frame.DestTweenState() != m_tsDestination )
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{
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m_Frame.StopTweening();
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m_Frame.BeginTweening( m_pParentType->TWEEN_SECONDS );
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m_Frame.DestTweenState() = m_FrameDestination.DestTweenState();
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m_Frame.DestTweenState() = m_tsDestination;
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}
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if( bThisRowHasFocusByAny )
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@@ -769,7 +771,7 @@ void OptionRow::GetWidthXY( PlayerNumber pn, int iChoiceOnRow, int &iWidthOut, i
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* their final positions. (This is so we don't tween colors, too.) m_FrameDestination
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* is the actual destination position, even though we may not have set up the
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* tween yet. */
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float fY = m_FrameDestination.DestTweenState().pos.y;
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float fY = m_tsDestination.pos.y;
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iYOut = int(roundf(fY));
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}
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@@ -192,7 +192,6 @@ public:
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void GetWidthXY( PlayerNumber pn, int iChoiceOnRow, int &iWidthOut, int &iXOut, int &iYOut );
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// ScreenOptions calls positions m_FrameDestination, then m_Frame tween to that same TweenState.
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Actor &GetFrameDestination() { return m_FrameDestination; }
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void SetRowHidden( bool bRowHidden ) { m_bHidden = bRowHidden; }
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bool GetRowHidden() { return m_bHidden; }
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unsigned GetTextItemsSize() { return m_textItems.size(); }
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@@ -235,7 +234,9 @@ protected:
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// Only one will true at a time if m_RowDef.bMultiSelect
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vector<bool> m_vbSelected[NUM_PLAYERS]; // size = m_RowDef.choices.size()
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||||
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||||
Actor m_FrameDestination; // m_Frame should approach the destination TweenState of this.
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public:
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||||
Actor::TweenState m_tsDestination; // this should approach m_tsDestination.
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||||
protected:
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||||
bool m_bHidden; // currently off screen
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||||
};
|
||||
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||||
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||||
@@ -13,6 +13,7 @@
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||||
#include "Command.h"
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||||
#include "GameCommand.h"
|
||||
#include "OptionRowHandler.h"
|
||||
#include "LuaBinding.h"
|
||||
|
||||
|
||||
/*
|
||||
@@ -73,6 +74,9 @@ static CString OPTION_EXPLANATION( CString s )
|
||||
//REGISTER_SCREEN_CLASS( ScreenOptions ); // can't be instantiated
|
||||
ScreenOptions::ScreenOptions( CString sClassName ) : ScreenWithMenuElements(sClassName),
|
||||
NUM_ROWS_SHOWN (m_sName,"NumRowsShown"),
|
||||
ROW_INIT_COMMAND (m_sName,"RowInitCommand"),
|
||||
ROW_ON_COMMAND (m_sName,"RowOnCommand"),
|
||||
ROW_OFF_COMMAND (m_sName,"RowOffCommand"),
|
||||
EXPLANATION_X (m_sName,EXPLANATION_X_NAME,NUM_PLAYERS),
|
||||
EXPLANATION_Y (m_sName,EXPLANATION_Y_NAME,NUM_PLAYERS),
|
||||
EXPLANATION_ON_COMMAND (m_sName,EXPLANATION_ON_COMMAND_NAME,NUM_PLAYERS),
|
||||
@@ -100,10 +104,10 @@ ScreenOptions::ScreenOptions( CString sClassName ) : ScreenWithMenuElements(sCla
|
||||
m_OptionsNavigation = PREFSMAN->m_bArcadeOptionsNavigation? NAV_THREE_KEY:NAV_FIVE_KEY;
|
||||
m_InputMode = INPUTMODE_SHARE_CURSOR;
|
||||
|
||||
m_exprRowPositionTransformFunction .SetFromExpression( THEME->GetMetric(m_sName,"RowPositionTransformFunction") );
|
||||
m_exprRowOffScreenTopTransformFunction .SetFromExpression( THEME->GetMetric(m_sName,"RowOffScreenTopTransformFunction") );
|
||||
m_exprRowOffScreenCenterTransformFunction .SetFromExpression( THEME->GetMetric(m_sName,"RowOffScreenCenterTransformFunction") );
|
||||
m_exprRowOffScreenBottomTransformFunction .SetFromExpression( THEME->GetMetric(m_sName,"RowOffScreenBottomTransformFunction") );
|
||||
m_exprRowPositionTransformFunction .SetFromExpression( THEME->GetMetric(m_sName,"RowPositionTransformFunction"), 1 );
|
||||
m_exprRowOffScreenTopTransformFunction .SetFromExpression( THEME->GetMetric(m_sName,"RowOffScreenTopTransformFunction"), 1 );
|
||||
m_exprRowOffScreenCenterTransformFunction .SetFromExpression( THEME->GetMetric(m_sName,"RowOffScreenCenterTransformFunction"), 1 );
|
||||
m_exprRowOffScreenBottomTransformFunction .SetFromExpression( THEME->GetMetric(m_sName,"RowOffScreenBottomTransformFunction"), 1 );
|
||||
}
|
||||
|
||||
|
||||
@@ -249,6 +253,18 @@ void ScreenOptions::InitMenu( const vector<OptionRowDefinition> &vDefs, const ve
|
||||
|
||||
m_framePage.SortByDrawOrder();
|
||||
|
||||
FOREACH( OptionRow*, m_pRows, p )
|
||||
{
|
||||
int iIndex = p - m_pRows.begin();
|
||||
|
||||
Lua *L = LUA->Get();
|
||||
LuaHelpers::Push( iIndex, L );
|
||||
(*p)->m_pLuaInstance->Set( L, "iIndex" );
|
||||
LUA->Release( L );
|
||||
|
||||
(*p)->RunCommands( ROW_INIT_COMMAND );
|
||||
}
|
||||
|
||||
// poke once at all the explanation metrics so that we catch missing ones early
|
||||
for( int r=0; r<(int)m_pRows.size(); r++ ) // foreach row
|
||||
{
|
||||
@@ -309,7 +325,7 @@ void ScreenOptions::BeginScreen()
|
||||
|
||||
CHECKPOINT;
|
||||
|
||||
PositionItems();
|
||||
PositionRows();
|
||||
PositionAllUnderlines();
|
||||
PositionIcons();
|
||||
RefreshAllIcons();
|
||||
@@ -320,22 +336,15 @@ void ScreenOptions::BeginScreen()
|
||||
AfterChangeValueOrRow( p );
|
||||
|
||||
CHECKPOINT;
|
||||
|
||||
/* It's tweening into position, but on the initial tween-in we only want to
|
||||
* tween in the whole page at once. Since the tweens are nontrivial, it's
|
||||
* easiest to queue the tweens and then force them to finish. */
|
||||
for( int r=0; r<(int) m_pRows.size(); r++ ) // foreach options line
|
||||
{
|
||||
OptionRow &row = *m_pRows[r];
|
||||
row.FinishTweening();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void ScreenOptions::TweenOnScreen()
|
||||
{
|
||||
ScreenWithMenuElements::TweenOnScreen();
|
||||
|
||||
FOREACH( OptionRow*, m_pRows, p )
|
||||
(*p)->RunCommands( ROW_ON_COMMAND );
|
||||
|
||||
ON_COMMAND( m_sprPage );
|
||||
FOREACH_HumanPlayer( p )
|
||||
{
|
||||
@@ -353,6 +362,16 @@ void ScreenOptions::TweenOnScreen()
|
||||
m_framePage.SortByDrawOrder();
|
||||
}
|
||||
|
||||
void ScreenOptions::TweenOffScreen()
|
||||
{
|
||||
ScreenWithMenuElements::TweenOffScreen();
|
||||
|
||||
FOREACH( OptionRow*, m_pRows, p )
|
||||
(*p)->RunCommands( ROW_OFF_COMMAND );
|
||||
|
||||
OFF_COMMAND( m_framePage );
|
||||
}
|
||||
|
||||
ScreenOptions::~ScreenOptions()
|
||||
{
|
||||
LOG->Trace( "ScreenOptions::~ScreenOptions()" );
|
||||
@@ -614,7 +633,7 @@ void ScreenOptions::HandleScreenMessage( const ScreenMessage SM )
|
||||
|
||||
SCREENMAN->PlayStartSound();
|
||||
|
||||
OFF_COMMAND( m_framePage );
|
||||
TweenOffScreen();
|
||||
}
|
||||
else if( SM == SM_GainFocus )
|
||||
{
|
||||
@@ -629,7 +648,7 @@ void ScreenOptions::HandleScreenMessage( const ScreenMessage SM )
|
||||
}
|
||||
|
||||
|
||||
void ScreenOptions::PositionItems()
|
||||
void ScreenOptions::PositionRows()
|
||||
{
|
||||
const int total = NUM_ROWS_SHOWN;
|
||||
const int halfsize = total / 2;
|
||||
@@ -663,7 +682,9 @@ void ScreenOptions::PositionItems()
|
||||
first_start = max( P1Choice - halfsize, 0 );
|
||||
first_end = first_start + total;
|
||||
second_start = second_end = first_end;
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
/* First half: */
|
||||
const int earliest = min( P1Choice, P2Choice );
|
||||
first_start = max( earliest - halfsize/2, 0 );
|
||||
@@ -710,29 +731,14 @@ void ScreenOptions::PositionItems()
|
||||
OptionRow &row = *Rows[i];
|
||||
|
||||
|
||||
LuaExpression *pExpr = NULL;
|
||||
if( i < first_start )
|
||||
pExpr = &m_exprRowOffScreenTopTransformFunction;
|
||||
else if( i < first_end )
|
||||
pExpr = &m_exprRowPositionTransformFunction;
|
||||
else if( i < second_start )
|
||||
pExpr = &m_exprRowOffScreenCenterTransformFunction;
|
||||
else if( i < second_end )
|
||||
pExpr = &m_exprRowPositionTransformFunction;
|
||||
else
|
||||
pExpr = &m_exprRowOffScreenBottomTransformFunction;
|
||||
LuaExpressionTransform *pExpr = NULL;
|
||||
if( i < first_start ) pExpr = &m_exprRowOffScreenTopTransformFunction;
|
||||
else if( i < first_end ) pExpr = &m_exprRowPositionTransformFunction;
|
||||
else if( i < second_start ) pExpr = &m_exprRowOffScreenCenterTransformFunction;
|
||||
else if( i < second_end ) pExpr = &m_exprRowPositionTransformFunction;
|
||||
else pExpr = &m_exprRowOffScreenBottomTransformFunction;
|
||||
|
||||
Lua *L = LUA->Get();
|
||||
|
||||
pExpr->PushSelf( L );
|
||||
|
||||
ASSERT( !lua_isnil(L, -1) );
|
||||
row.GetFrameDestination().PushSelf( L );
|
||||
LuaHelpers::Push( pos, L );
|
||||
LuaHelpers::Push( i, L );
|
||||
LuaHelpers::Push( min( (int)Rows.size(), (int)NUM_ROWS_SHOWN ), L );
|
||||
lua_call( L, 4, 0 ); // 4 args, 0 results
|
||||
LUA->Release(L);
|
||||
row.m_tsDestination = pExpr->GetPosition( pos, i, min( (int)Rows.size(), (int)NUM_ROWS_SHOWN ) );
|
||||
|
||||
bool bHidden =
|
||||
i < first_start ||
|
||||
@@ -745,7 +751,7 @@ void ScreenOptions::PositionItems()
|
||||
|
||||
if( ExitRow )
|
||||
{
|
||||
ExitRow->GetFrameDestination().SetY( SEPARATE_EXIT_ROW_Y );
|
||||
ExitRow->m_tsDestination.pos.y = SEPARATE_EXIT_ROW_Y;
|
||||
ExitRow->SetRowHidden( second_end != (int) Rows.size() );
|
||||
}
|
||||
}
|
||||
@@ -762,7 +768,7 @@ void ScreenOptions::AfterChangeValueOrRow( PlayerNumber pn )
|
||||
return;
|
||||
|
||||
/* Update m_fY and m_bHidden[]. */
|
||||
PositionItems();
|
||||
PositionRows();
|
||||
|
||||
/* Do positioning. */
|
||||
PositionAllUnderlines();
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#include "ThemeMetric.h"
|
||||
#include "OptionRow.h"
|
||||
#include "OptionsCursor.h"
|
||||
#include "LuaExpressionTransform.h"
|
||||
|
||||
class OptionRowHandler;
|
||||
|
||||
@@ -39,6 +40,7 @@ protected:
|
||||
OptionRowType m_OptionRowType;
|
||||
|
||||
virtual void TweenOnScreen();
|
||||
virtual void TweenOffScreen();
|
||||
|
||||
virtual void ImportOptions( int iRow, const vector<PlayerNumber> &vpns ) = 0;
|
||||
virtual void ExportOptions( int iRow, const vector<PlayerNumber> &vpns ) = 0;
|
||||
@@ -53,7 +55,7 @@ protected:
|
||||
virtual void RefreshIcons( int iRow, PlayerNumber pn );
|
||||
void RefreshAllIcons();
|
||||
void PositionCursors();
|
||||
void PositionItems();
|
||||
void PositionRows();
|
||||
void TweenCursor( PlayerNumber pn );
|
||||
void UpdateText( int iRow );
|
||||
void UpdateEnabledDisabled();
|
||||
@@ -133,10 +135,13 @@ protected:
|
||||
|
||||
// metrics
|
||||
ThemeMetric<int> NUM_ROWS_SHOWN;
|
||||
LuaExpression m_exprRowPositionTransformFunction; // params: self,positionIndex,itemIndex,numItems
|
||||
LuaExpression m_exprRowOffScreenTopTransformFunction; // params: self,positionIndex,itemIndex,numItems
|
||||
LuaExpression m_exprRowOffScreenCenterTransformFunction; // params: self,positionIndex,itemIndex,numItems
|
||||
LuaExpression m_exprRowOffScreenBottomTransformFunction; // params: self,positionIndex,itemIndex,numItems
|
||||
ThemeMetric<apActorCommands> ROW_INIT_COMMAND;
|
||||
ThemeMetric<apActorCommands> ROW_ON_COMMAND;
|
||||
ThemeMetric<apActorCommands> ROW_OFF_COMMAND;
|
||||
LuaExpressionTransform m_exprRowPositionTransformFunction; // params: self,positionIndex,itemIndex,numItems
|
||||
LuaExpressionTransform m_exprRowOffScreenTopTransformFunction; // params: self,positionIndex,itemIndex,numItems
|
||||
LuaExpressionTransform m_exprRowOffScreenCenterTransformFunction; // params: self,positionIndex,itemIndex,numItems
|
||||
LuaExpressionTransform m_exprRowOffScreenBottomTransformFunction; // params: self,positionIndex,itemIndex,numItems
|
||||
ThemeMetric1D<float> EXPLANATION_X;
|
||||
ThemeMetric1D<float> EXPLANATION_Y;
|
||||
ThemeMetric1D<apActorCommands> EXPLANATION_ON_COMMAND;
|
||||
|
||||
@@ -877,6 +877,12 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
|
||||
<File
|
||||
RelativePath="LuaBinding.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\LuaExpressionTransform.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\LuaExpressionTransform.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="LuaFunctions.h">
|
||||
</File>
|
||||
|
||||
@@ -62,7 +62,7 @@ IntDir=.\../Debug6
|
||||
TargetDir=\cvs\stepmania\Program
|
||||
TargetName=StepMania-debug
|
||||
SOURCE="$(InputPath)"
|
||||
PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
||||
PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
||||
PostBuild_Cmds=archutils\Win32\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
|
||||
# End Special Build Tool
|
||||
|
||||
@@ -99,7 +99,7 @@ IntDir=.\../Release6
|
||||
TargetDir=\cvs\stepmania\Program
|
||||
TargetName=StepMania
|
||||
SOURCE="$(InputPath)"
|
||||
PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
||||
PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
||||
PostBuild_Cmds=archutils\Win32\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
|
||||
# End Special Build Tool
|
||||
|
||||
@@ -904,6 +904,14 @@ SOURCE=.\LuaBinding.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\LuaExpressionTransform.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\LuaExpressionTransform.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\LuaFunctions.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
@@ -857,6 +857,12 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
|
||||
<File
|
||||
RelativePath="LuaBinding.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="LuaExpressionTransform.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="LuaExpressionTransform.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="LuaFunctions.h">
|
||||
</File>
|
||||
|
||||
Reference in New Issue
Block a user